Full notes
Full Dimraeth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
Dimraeth changes
Recent improvements
Dimraeth's demo has been available for nearly two months, and with Steam Next Fest now underway, it feels like a good moment to share where things stand. The demo has seen a fair amount of refinement over that time, and if you have been meaning to give it a look, this is as good a time as any.
Over the past several weeks we have released a series of focused patches informed by player feedback:
Resolved a range of reported bugs and edge cases
Improved combat responsiveness and visual clarity, so encounters read more clearly and feel more impactful
Applied broader polish across the demo, prioritizing the areas players identified as most important
This work is ongoing, and we will continue to release updates throughout Next Fest as more players try the demo and share their impressions.
Looking ahead
We have begun planning our Early Access launch window. We are not ready to confirm a date, but we are making good progress and expect to share more specific details before long. We're also close to getting a wiki together for the community and also to reveal some cool new information about some of the updates we are planning for EA. Our rough estimate on the increase of content is around 4x what you currently see in the demo.
Playing during Next Fest
If you have already played the demo, we appreciate your support, and we would encourage you to revisit the latest build to see how far it has come. If you are new to Dimraeth, Next Fest is an excellent opportunity to try it.
We welcome your feedback. It continues to have a direct influence on the game's development. Join us at our Discord: https://www.discord.gg/dimraeth
Source
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