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Full Dimensions: Dreadnought Architect update
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Hello everyone! After more than two months of careful preparation, we bring you a very significant gameplay update. This update elevates the entire gameplay to a huge level and truly achieves the unity of sandbox construction and pigeon gameplay. Here is a brief introduction: Roguelite Campaign Gameplay The remade campaign gameplay has very rich roguelite features. Players need to destroy the enemy’s attack while improving and strengthening their own ships in 30 rounds. Steam post image After each level up, you will get random skill rewards, and even have a chance to get legendary rare skills. By combining your own ship design and skill build, you can greatly enhance the ability of the ship, even a battleship against a fleet. During the round, the galaxy map will collapse due to space instability. Therefore, players not only need to consider how to circumvent the enemy in space, but also plan the route to avoid being isolated by the collapsed galaxy. Steam post image Players will get unlock points at the end of each campaign, which can unlock more powerful modules outside the game, and build their own exclusive initial campaign ship. Ship Rating Mechanism In the new version, the construction of ships is no longer constrained by the number of modules, but is determined by the total cost. Each module has different cost values according to its function, attributes, level, and size. Players need to decide their spaceship design ideas within a certain cost limit, whether they focus on firepower, mobility, or defensive capabilities, etc. Steam post image Added a six-dimensional attribute chart for ships, namely firepower, movement, reach, tenacity, stealth, command, players can get more intuitive ship design feedback from the six-dimensional attribute chart, and grasp the trend of ship capability changes in real time. According to different cost intervals, ships are divided into F, E, D, C, B, A, S seven levels. These levels give players a rough reference for judging the strength of the ship, and players can also set the highest level of the ship allowed in the room in custom battles. In sandbox mode, the ship will get skill points for each level upgrade, which can be used to add buff effects to the ship. Steam post image New Modules Heavy Vertical Launch Missile System, can pour firepower on your opponent from a super long distance. Steam post image Dedicated Radiator, replaces the original heat dissipation function of the hull, and the function of the hull is transferred to structural damage. Steam post image Large Thruster, provides ample power for S-level spacecraft. Steam post image Fusion Reactor, provides a steady stream of energy for S-level ships. Steam post image 7 new rugged style hulls, suitable for building ship contour shapes. Other Adjustments and Optimizations Remade and optimized the design operation UI and combat control UI, the hierarchical logic is clearer, and the visual effects are more beautiful. Missiles have health, and missiles are destroyed when the health is 0. If the missile has been ignited, it will cause an explosion. The damage of point defense weapons becomes more meaningful. The hull will share the damage suffered by other adjacent modules, thereby enhancing the robustness of the hull structure. Making the hull defensive becomes a more feasible solution. Adjusted the AI’s moving algorithm, it will actively maintain a certain distance from the target, and try to attack the enemy from the side. Adjusted the initial position mechanism of the encounter battle, the ships of the same team will be generated nearby. Greatly reduced the size of the hull collider, the construction of the hull can reach a very deep penetration distance. Added the setting of the maximum undo length in design mode, which can be changed in the settings menu. Adjusted and optimized the flight algorithm of the missile, the missile will better achieve the drift effect in motion. Optimized the algorithm and performance of the point defense turret, the point defense has a better defense effect. Additionally, we are very sorry for the inconvenience. This update, aimed at improving everyone’s building experience, has significantly reduced the range of the ship body blocker and adjusted the origin positions of some modules. This has resulted in players’ original ships being in a separated state, requiring manual repair in the game. We ask for your understanding for any trouble this may have caused. That’s all for this update, hope you guys like it!
What changed
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Dimensions: Dreadnought Architect changes
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