Full notes
Full Dimension Drive update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone !
What changed
- Maps
- Gameplay
- Performance
- UI and audio
- Server
We are in the final stages of development and our update schedule is going to change a bit due to that (and the summer break). We bring you a new update with another multiverse challenge level. This one also has 2 new enemies, you can find them in world 2. The one you see above these words is the Jumper, it teleports across dimensions and shots at you along a curve (be careful). The second one are the Pulse turrets that you can see below:
During the month of July we may push updates more frequently and during August we plan to have a break. We'll be back to our usual update cycle in September. Here's version 0.8.2.0 full changelog (in case you really like to read this stuff):
Improved gameplay of world 2 levels.
Level 1-1 art updated.
Improved gameplay of level 1-3. Sprint area is longer and more challenging.
New respawn system for faster loading times in slow machines.
New Jumper enemies.
New Pulse turret enemies.
Inverse action changed to press instead of hold and moved to Y button.
Obviously, a new biweekly multiverse level.
As usual remember that we will be watching all our official channels for your feedback. Steam Forums Dimension Drive Early Access development roadmap Discord Server Have fun!
Source
Changelog.gg summarizes and formats this update. How we read updates.
