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Steam News24 June 202611d ago

Patch 1.0.3 is live - a lot of big changes!

Version 1.0.3 is live! A ton of changes, including some major ones: The game's progress speed has been drastically increased and now requires way less maintenance from the player.

In this update4

Full notes

Full Digging Down update

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What changed

3 fixes7 additions13 changes5 removals
  • Gameplay
  • Server
  • Balance
  • UI and audio
  • Fixes
changedVersion 1.0.3 is live! A ton of changes, including some major ones:The game's progress speed has been drastically increased and now requires way less maintenance from the player.
removedMajor mechanics changes:The Wire puzzle no longer randomly changes over time and opens the maximum current amount of slots much more quickly; it also has a free option of rerolling it completely straight from the puzzle's screen. The puzzle is still reset upon reopening the game due to some technical issues with preserving it in a save - will likely be implemented in a later patch. Sorry!
addedMajor mechanics changes:Introduced a new upgrade called Patrol Protocol which allows your Heroes to move on their own . Every couple of seconds all of your Heroes, if they're not currently engaged in combat, will move down a floor, looping back to floor 1 if they reach the bottom. When moving in this manner, they will also collect resources and teleport to enemies within the range that their upgrades allow. This allows for a way more idle gameplay the deeper you are into the game.
addedA lot of rebalance and graphical improvements:Heroes' portraits now have a mild idle animation
addedA lot of rebalance and graphical improvements:Heroes standing outside of combat now have a mild idle animation
addedA lot of rebalance and graphical improvements:Inori gained a couple of new regular messages regarding upgrades. She also started to mention her name from time to time after that one incident of someone calling her Inari. How rude!

Digging Down changes

changedThe game's progress speed has been drastically increased and now requires way less maintenance from the player.
removedThe Wire puzzle no longer randomly changes over time and opens the maximum current amount of slots much more quickly; it also has a free option of rerolling it completely straight from the puzzle's screen. The puzzle is still reset upon reopening the game due to some technical issues with preserving it in a save - will likely be implemented in a later patch. Sorry!
addedIntroduced a new upgrade called Patrol Protocol which allows your Heroes to move on their own . Every couple of seconds all of your Heroes, if they're not currently engaged in combat, will move down a floor, looping back to floor 1 if they reach the bottom. When moving in this manner, they will also collect resources and teleport to enemies within the range that their upgrades allow. This allows for a way more idle gameplay the deeper you are into the game.
addedHeroes' portraits now have a mild idle animation
addedHeroes standing outside of combat now have a mild idle animation

Version 1.0.3 is live! A ton of changes, including some major ones:

The game's progress speed has been drastically increased and now requires way less maintenance from the player.

Major mechanics changes:

The Orb puzzle's bonuses are now permanent. All three effects scale with the total amount of orbs destroyed in the playthrough.

The Wire puzzle no longer randomly changes over time and opens the maximum current amount of slots much more quickly; it also has a free option of rerolling it completely straight from the puzzle's screen. The puzzle is still reset upon reopening the game due to some technical issues with preserving it in a save - will likely be implemented in a later patch. Sorry!

Introduced a new upgrade called Patrol Protocol which allows your Heroes to move on their own. Every couple of seconds all of your Heroes, if they're not currently engaged in combat, will move down a floor, looping back to floor 1 if they reach the bottom. When moving in this manner, they will also collect resources and teleport to enemies within the range that their upgrades allow. This allows for a way more idle gameplay the deeper you are into the game.

A lot of rebalance and graphical improvements:

  • Heroes' portraits now have a mild idle animation

  • Heroes standing outside of combat now have a mild idle animation

  • Inori gained a couple of new regular messages regarding upgrades. She also started to mention her name from time to time after that one incident of someone calling her Inari. How rude!

  • Monster spawns are now more frequent and monsters are slower on average - this is to allow for utilizing the Monster amount upgrade properly. Previously, it was next to impossible to spawn the maximum amount of Monsters simultaneously. The amount of Monsters was also slightly increased.

  • Total amount of Orbs can now be seen in the Orb Puzzle screen

  • Orbs puzzle Heroes' dps now decays slower

  • Money gained from Monsters is now slightly higher

  • Resources types per Floor have been moved slightly earlier, around ~2 floors up. This grants you access to new resource types earlier

  • Some of the longer Digging Speed upgrades had their research time reduced

  • Heroes damage upgrades have been slightly tuned up

  • Research Speed upgrade has had its values increased up to around x1.5 at its maximum level

  • Sentinel Algorithm now targets the first/upper floor monsters first vs previously targeting the last/lower ones. This is done so that Patrol grabs as many monsters as it can.

  • Digging Speed upgrades had their values buffed at various point

  • Floor digging amount required curve slightly lowered on average

  • Buttons for Upgrade/Resource panels removed from UI due to those panel always being on screen

  • Wire Puzzle and Orb Puzzle are now highlighted when active

  • Digging fill bar is now less bright to make values more readable

  • Upgrades fill bar is now less bright to make values more readable

  • A new fill bar graphic for the Intel request on the base floor

Bugfixes:

  • Monster health bars are no longer clickable

  • Disabling VFX no longer disables the gradual black fade in/out when changing scenes

  • Message spam on 240 gradually dies down to no longer prevent access to some of the buttons

  • Fixed a potential case of saving after the reset flag on game completion was already set, which could lead the save to be in a NG+ state without resetting the progress

  • Fixed Help buttons being pressed with space (same button as skipping the message with the keyboard), which caused them to be called up repeatedly and getting stuck in a loop

  • Fixed potentially missing fonts for some of the language on several labels due to outdated fonts

Source

Steam News / 24 June 2026

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