Full notes
Full DigDigDrill update
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Repeated intro
Hello! Thank you so much for playing DigDigDrill!
What changed
- Gameplay
- Compatibility
- Maps
To make the game even more enjoyable for those who’ve been digging deep, I'm working on adding new content and endgame challenges.
Here’s what’s coming in future updates:
・Controller Support One of the most requested features since release — controller support — is on the way! I'm working to make the game comfortable to play with all major controllers, including the Steam Deck.
・Multi-Drill Forging I know that repeatedly crafting drills just to get the effect you want (and watching the animation each time) isn’t the most exciting experience. So I’m adding a feature that lets you forge multiple drills at once, based on your forging level.
・Trial System For players who’ve beaten the Ruins, I’m planning a new “Trial” system that makes existing stages more challenging. Special conditions like “certain blocks become tougher” or “light range is reduced” will earn you powerful rewards if you clear them!
・Expanding Equipment Choices Some Enchants fall out of use in the late game. To make all effects valuable, I’m working on a new system to power them up — maybe a skill tree? A super move? Or effect evolution? Still in the works!
・New Uses for Coins & Gears To make collecting items more fun, I’m adding new ways to spend your coins and gears!
All of this will be added over time—stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
