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Steam News10 July 20187y ago

Dig or Die v1.0 released!

After 3 years of Early Access, the game is finally complete! To all of the Early Access supporters, I'll never thank you enough.

Full notes

Full Dig or Die update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions0 changes0 removals
  • Compatibility
  • UI and audio
  • Server
addedv1.0 (Build 784):3 new game modes: - Under the Sea: Players start in a cave located under a huge ocean of 300 blocks high, with a huge water pressure. Ideal for exploring a new world full of surprises, and / or having fun with the water physics engine. - Sky World: A world composed of hundreds of flying islands, procedurally generated, offering high replayability value. - Base Defense: This is a tower defense inspired mode. No exploration here, players only build a base and defend it against the successive waves of attacks. Creative Mode option with: - All items free, cheated weapons and armour (those ones were already in "post game" mode). - Dimensional Brush: to modify terrain & minerals as you wish (press shift for bigger area) - Water / Lava / Sponge Pistol: to generate (or absorb) water and lava. Be careful! (press shift for more!) - Monster Gun: spawn monsters and boss at will (press shift for them being aggressive) - Plan Gun (that I like to call "Totoro gun"): anything that could grow in certain conditions will grow instantly (press shift for bigger area) Hazardous Events option, to trigger random events about 1 time a day: - Heat Wave: no rain, fast evaporation, some plants spontaneously burn. - Rain Flood: massive rain flood. - Meteor Shower: meteor falling from the sky and destroying everything... have fun! - Volcano eruptions. - Earthquake: increases all structures' weight. - Restless Night: more monsters (occurs only at night). - Quiet Night: no monsters (occurs only at night). - Gravitational Waves: a very rare stars alignment lowers the gravity (jump higher, buildings stronger). - Acidic Water: water and rain turns into acid (green color, and damage to players). - Drowsiness: all monsters move slowly. - Mating Season: monsters aggro distance is increased a lot, and they move fast. - Lucky Day: monsters drop every time. Crital hit for players at every shot. - Sun Eclipse: instant night during the day (with monsters attacks). - Mist: lights range are reduced, day darker, screen is grayed out. - Electromagnetic disturbances: electric system shuts down. - Sharkstorm: combination of Flood + raining sharks :-) Soundtrack: 9 new tracks ______________________________________________________________ All previous saved games (since v0.3) are compatible. You can also activate Hazardous Events on a previous save by using console commands. If you wish to discuss about those new features, best is to use this forum topic: https://steamcommunity.com/app/315460/discussions/0/1727575977597731961/ In addition to those major v1.0 features, there is also the v0.99 pre-release I published about a month ago in order to be tested as best as possible before release.
addedv0.99 most important features:New music dynamic system: musics change depending of the "tension" of the current situation and other various specificities - New console commands: /event (to launch an event), /find (to find an item on the map), /music - Picked up items displayed in console. Bosses loot now auto-picked. - Players now respawn near the autobuilder (and never inside a block) - Improved pathfinding for monsters and drone - Heavy changes in plants life conditions - Various balance on drone, shield, crush damage, water evaporation, etc. - Various bug fixes and minor improvements The full change log is in this announcement: https://steamcommunity.com/games/315460/announcements/detail/1653264230330850584 ______________________________________________________________ And here are the change that were released those last few weeks, since this v0.99:
fixedChanges since v0.99 release:General - Full localization in: English, Dutch, French, German, Korean, Polish, Portuguese-Brazil, Russian, Simplified Chinese, Spanish, Japanese - New achievments (auto-builder progress) - Drag & Drop items from your inventory directly to another player or its name (even if he is far away) - Add a proximity sensor (detect monster or players in the cell) - F4 mode to show a lot of information in creative mode: quantity of water, exact light, forces, content HP, achievement infos (and a few infos in normal mode) - Improve & optimize the spawning repartition of monsters: better take into account stucked monsters in order to better spawn monsters (species and position that let monster reach the player) Bug Fix - Fixed various bugs within the Hazardous Events and the Creative Mode tools - Hide UI fix: reactivate menu buttons, hide console texts - Fix language of system texts, if the host/client has a different language than your one - Fix bug that prevented monsters to go through platforms in some situations - No Peaceful difficulty in Base Defense mode - Fixed Fire & Miniaturizor input option modification (now works) - Fix issues with AI sentences Balance - Rocket Launcher: reduced push force, increased cooldown and damage - ZF-0: additional damages on time when locked on an ennemy (from 7 to 12, +1 every 5 hits) - Drone: goes faster, do not attack species that player didn't kill yet, reduced cost (10=>2 gold for drone, 10=>6 gold for combat drone, 10=>6 gold and 5->4 thorium for war drone) - Meteors do much more damage, less in water - Water pump modification (no more Perpetual Motion) - Sun lamps, teleport and Storm gun light emission slightly modified to prevent self-generating sun lamp + solar panel - Base defense balance: start game earlier in the day, prices of MK2+ much higher (even more for repair turret, no increase for electricity items). More water, hydroelectric generation should be easier. Added the bosses (only for fun in Creative / Post game mode) - A little more blood dropped in easy (0.6->0.8), a little less in hard/brutal (0.25->0.2) - Water sensor, Proximity sensor and Wire Crossing doesn't burn (from lava) anymore Minor - Add build version warnings (if hosts and clients don't run the same game version), technical improvements - Add Discord link in the main menu (instead of facebook) and the multiplayer window, add icons. - Chat input closed by pressing Escape - Multiplayer: minor improvements of player names display - Volume option: more precise (+ left/right keys when mouse over button for max precision) - Remove achievements in multiplayer (as it actually didn't work client) - Various netcode improvements - Multiplayer: a "host is reloading" message is displayed on client when host reloads - Add some global stats on weapons to help me balance them

After 3 years of Early Access, the game is finally complete! To all of the Early Access supporters, I'll never thank you enough. You made my Indie Dev dream come true ; thanks to you I was able to work full time on the game for those last years and to develop much more content than initially planned. To all future players, I hope you'll enjoy the game and what I tried to do with it. Too much emotion for me, so let's go straight to the v1.0 feature list:

v1.0 (Build 784):

3 new game modes: - Under the Sea: Players start in a cave located under a huge ocean of 300 blocks high, with a huge water pressure. Ideal for exploring a new world full of surprises, and / or having fun with the water physics engine. - Sky World: A world composed of hundreds of flying islands, procedurally generated, offering high replayability value. - Base Defense: This is a tower defense inspired mode. No exploration here, players only build a base and defend it against the successive waves of attacks. Creative Mode option with: - All items free, cheated weapons and armour (those ones were already in "post game" mode). - Dimensional Brush: to modify terrain & minerals as you wish (press shift for bigger area) - Water / Lava / Sponge Pistol: to generate (or absorb) water and lava. Be careful! (press shift for more!) - Monster Gun: spawn monsters and boss at will (press shift for them being aggressive) - Plan Gun (that I like to call "Totoro gun"): anything that could grow in certain conditions will grow instantly (press shift for bigger area) Hazardous Events option, to trigger random events about 1 time a day: - Heat Wave: no rain, fast evaporation, some plants spontaneously burn. - Rain Flood: massive rain flood. - Meteor Shower: meteor falling from the sky and destroying everything... have fun! - Volcano eruptions. - Earthquake: increases all structures' weight. - Restless Night: more monsters (occurs only at night). - Quiet Night: no monsters (occurs only at night). - Gravitational Waves: a very rare stars alignment lowers the gravity (jump higher, buildings stronger). - Acidic Water: water and rain turns into acid (green color, and damage to players). - Drowsiness: all monsters move slowly. - Mating Season: monsters aggro distance is increased a lot, and they move fast. - Lucky Day: monsters drop every time. Crital hit for players at every shot. - Sun Eclipse: instant night during the day (with monsters attacks). - Mist: lights range are reduced, day darker, screen is grayed out. - Electromagnetic disturbances: electric system shuts down. - Sharkstorm: combination of Flood + raining sharks :-) Soundtrack: 9 new tracks ______________________________________________________________ All previous saved games (since v0.3) are compatible. You can also activate Hazardous Events on a previous save by using console commands. If you wish to discuss about those new features, best is to use this forum topic: https://steamcommunity.com/app/315460/discussions/0/1727575977597731961/ In addition to those major v1.0 features, there is also the v0.99 pre-release I published about a month ago in order to be tested as best as possible before release.

v0.99 most important features:

  • New music dynamic systemmusics change depending of the "tension" of the current situation and other various specificities - New console commands: /event (to launch an event), /find (to find an item on the map), /music - Picked up items displayed in console. Bosses loot now auto-picked. - Players now respawn near the autobuilder (and never inside a block) - Improved pathfinding for monsters and drone - Heavy changes in plants life conditions - Various balance on drone, shield, crush damage, water evaporation, etc. - Various bug fixes and minor improvements The full change log is in this announcement: https://steamcommunity.com/games/315460/announcements/detail/1653264230330850584 ______________________________________________________________ And here are the change that were released those last few weeks, since this v0.99:

Changes since v0.99 release:

General - Full localization in: English, Dutch, French, German, Korean, Polish, Portuguese-Brazil, Russian, Simplified Chinese, Spanish, Japanese - New achievments (auto-builder progress) - Drag & Drop items from your inventory directly to another player or its name (even if he is far away) - Add a proximity sensor (detect monster or players in the cell) - F4 mode to show a lot of information in creative mode: quantity of water, exact light, forces, content HP, achievement infos (and a few infos in normal mode) - Improve & optimize the spawning repartition of monsters: better take into account stucked monsters in order to better spawn monsters (species and position that let monster reach the player) Bug Fix - Fixed various bugs within the Hazardous Events and the Creative Mode tools - Hide UI fix: reactivate menu buttons, hide console texts - Fix language of system texts, if the host/client has a different language than your one - Fix bug that prevented monsters to go through platforms in some situations - No Peaceful difficulty in Base Defense mode - Fixed Fire & Miniaturizor input option modification (now works) - Fix issues with AI sentences Balance - Rocket Launcher: reduced push force, increased cooldown and damage - ZF-0: additional damages on time when locked on an ennemy (from 7 to 12, +1 every 5 hits) - Drone: goes faster, do not attack species that player didn't kill yet, reduced cost (10=>2 gold for drone, 10=>6 gold for combat drone, 10=>6 gold and 5->4 thorium for war drone) - Meteors do much more damage, less in water - Water pump modification (no more Perpetual Motion) - Sun lamps, teleport and Storm gun light emission slightly modified to prevent self-generating sun lamp + solar panel - Base defense balance: start game earlier in the day, prices of MK2+ much higher (even more for repair turret, no increase for electricity items). More water, hydroelectric generation should be easier. Added the bosses (only for fun in Creative / Post game mode) - A little more blood dropped in easy (0.6->0.8), a little less in hard/brutal (0.25->0.2) - Water sensor, Proximity sensor and Wire Crossing doesn't burn (from lava) anymore Minor - Add build version warnings (if hosts and clients don't run the same game version), technical improvements - Add Discord link in the main menu (instead of facebook) and the multiplayer window, add icons. - Chat input closed by pressing Escape - Multiplayer: minor improvements of player names display - Volume option: more precise (+ left/right keys when mouse over button for max precision) - Remove achievements in multiplayer (as it actually didn't work client) - Various netcode improvements - Multiplayer: a "host is reloading" message is displayed on client when host reloads - Add some global stats on weapons to help me balance them

Source

Steam News / 10 July 2018

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