Full notes
Full Dig or Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Server
After 3 years of Early Access, the game is finally complete! To all of the Early Access supporters, I'll never thank you enough. You made my Indie Dev dream come true ; thanks to you I was able to work full time on the game for those last years and to develop much more content than initially planned. To all future players, I hope you'll enjoy the game and what I tried to do with it. Too much emotion for me, so let's go straight to the v1.0 feature list:
v1.0 (Build 784):
3 new game modes: - Under the Sea: Players start in a cave located under a huge ocean of 300 blocks high, with a huge water pressure. Ideal for exploring a new world full of surprises, and / or having fun with the water physics engine. - Sky World: A world composed of hundreds of flying islands, procedurally generated, offering high replayability value. - Base Defense: This is a tower defense inspired mode. No exploration here, players only build a base and defend it against the successive waves of attacks. Creative Mode option with: - All items free, cheated weapons and armour (those ones were already in "post game" mode). - Dimensional Brush: to modify terrain & minerals as you wish (press shift for bigger area) - Water / Lava / Sponge Pistol: to generate (or absorb) water and lava. Be careful! (press shift for more!) - Monster Gun: spawn monsters and boss at will (press shift for them being aggressive) - Plan Gun (that I like to call "Totoro gun"): anything that could grow in certain conditions will grow instantly (press shift for bigger area) Hazardous Events option, to trigger random events about 1 time a day: - Heat Wave: no rain, fast evaporation, some plants spontaneously burn. - Rain Flood: massive rain flood. - Meteor Shower: meteor falling from the sky and destroying everything... have fun! - Volcano eruptions. - Earthquake: increases all structures' weight. - Restless Night: more monsters (occurs only at night). - Quiet Night: no monsters (occurs only at night). - Gravitational Waves: a very rare stars alignment lowers the gravity (jump higher, buildings stronger). - Acidic Water: water and rain turns into acid (green color, and damage to players). - Drowsiness: all monsters move slowly. - Mating Season: monsters aggro distance is increased a lot, and they move fast. - Lucky Day: monsters drop every time. Crital hit for players at every shot. - Sun Eclipse: instant night during the day (with monsters attacks). - Mist: lights range are reduced, day darker, screen is grayed out. - Electromagnetic disturbances: electric system shuts down. - Sharkstorm: combination of Flood + raining sharks :-) Soundtrack: 9 new tracks ______________________________________________________________ All previous saved games (since v0.3) are compatible. You can also activate Hazardous Events on a previous save by using console commands. If you wish to discuss about those new features, best is to use this forum topic: https://steamcommunity.com/app/315460/discussions/0/1727575977597731961/ In addition to those major v1.0 features, there is also the v0.99 pre-release I published about a month ago in order to be tested as best as possible before release.
v0.99 most important features:
- New music dynamic systemmusics change depending of the "tension" of the current situation and other various specificities - New console commands: /event (to launch an event), /find (to find an item on the map), /music - Picked up items displayed in console. Bosses loot now auto-picked. - Players now respawn near the autobuilder (and never inside a block) - Improved pathfinding for monsters and drone - Heavy changes in plants life conditions - Various balance on drone, shield, crush damage, water evaporation, etc. - Various bug fixes and minor improvements The full change log is in this announcement: https://steamcommunity.com/games/315460/announcements/detail/1653264230330850584 ______________________________________________________________ And here are the change that were released those last few weeks, since this v0.99:
Changes since v0.99 release:
General - Full localization in: English, Dutch, French, German, Korean, Polish, Portuguese-Brazil, Russian, Simplified Chinese, Spanish, Japanese - New achievments (auto-builder progress) - Drag & Drop items from your inventory directly to another player or its name (even if he is far away) - Add a proximity sensor (detect monster or players in the cell) - F4 mode to show a lot of information in creative mode: quantity of water, exact light, forces, content HP, achievement infos (and a few infos in normal mode) - Improve & optimize the spawning repartition of monsters: better take into account stucked monsters in order to better spawn monsters (species and position that let monster reach the player) Bug Fix - Fixed various bugs within the Hazardous Events and the Creative Mode tools - Hide UI fix: reactivate menu buttons, hide console texts - Fix language of system texts, if the host/client has a different language than your one - Fix bug that prevented monsters to go through platforms in some situations - No Peaceful difficulty in Base Defense mode - Fixed Fire & Miniaturizor input option modification (now works) - Fix issues with AI sentences Balance - Rocket Launcher: reduced push force, increased cooldown and damage - ZF-0: additional damages on time when locked on an ennemy (from 7 to 12, +1 every 5 hits) - Drone: goes faster, do not attack species that player didn't kill yet, reduced cost (10=>2 gold for drone, 10=>6 gold for combat drone, 10=>6 gold and 5->4 thorium for war drone) - Meteors do much more damage, less in water - Water pump modification (no more Perpetual Motion) - Sun lamps, teleport and Storm gun light emission slightly modified to prevent self-generating sun lamp + solar panel - Base defense balance: start game earlier in the day, prices of MK2+ much higher (even more for repair turret, no increase for electricity items). More water, hydroelectric generation should be easier. Added the bosses (only for fun in Creative / Post game mode) - A little more blood dropped in easy (0.6->0.8), a little less in hard/brutal (0.25->0.2) - Water sensor, Proximity sensor and Wire Crossing doesn't burn (from lava) anymore Minor - Add build version warnings (if hosts and clients don't run the same game version), technical improvements - Add Discord link in the main menu (instead of facebook) and the multiplayer window, add icons. - Chat input closed by pressing Escape - Multiplayer: minor improvements of player names display - Volume option: more precise (+ left/right keys when mouse over button for max precision) - Remove achievements in multiplayer (as it actually didn't work client) - Various netcode improvements - Multiplayer: a "host is reloading" message is displayed on client when host reloads - Add some global stats on weapons to help me balance them
Source
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