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Latest Dig Night updates
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- Dig Night
ver.1.4.2 Adjustments
Removed the DLL used to disable F12, as it caused startup issues in some environments. (From now on, pressing F12 will trigger the default RPG Maker reset. You can change Steam's screenshot key from the settings menu.)
Announcement2 changesGameplayUI/audio - Dig Night
ver.1.4.1tweaked
Day 2: Adjusted enemy data to improve stuttering in the town map Fixed an issue where, in some environments, a DLL could not be loaded properly Fixed untranslated English text in some places
Announcement3 changesFixMaps - Dig Night
ver.1.4.0:Battle Balance Adjustments
● Battle Balance Adjustments ・Adjusted enemy stats ・Enemies now have a small chance to drop money or items upon defeat ・Adjusted item stats, mainly for armor ● Hamster Puzzle Adjustments ・Increased the time it takes for…
Patch notes6 changesFixBalance - Dig Night
ver.1.3.9 Bug Fix
Day 3: Lighter Behavior Fix Fixed the lighting behavior when using the ACT "Sleep"
Announcement1 changeFix - Dig Night
ver.1.3.8
English Version Only Remaining Japanese text has been translated into English. JP/EN Shared Fixed a bug with the face graphic on the magazine item. Added a new item, "Choco Smoke lil", to fix the quantity mismatch betwe…
Announcement2 changesFixGameplay - Dig Night
ver.1.3.7.6※En-ver only. 英語版のみ修正
Edited English text: ・Weekly (All) ・Paper No.241 The untranslated message at the "SAFETY FIRST" door.
Announcement - Dig Night
ver.1.3.7.5※English version only. この修正は英語版のみです
・Fixed leftover Japanese text in some parts of the game. ・Day 2: Fixed a bug that allowed players to enter the sewers from the port.
Announcement2 changesFix - Dig Night
ver.1.3.7
Fixed an issue where players could encounter enemies after defeating the boss on Day 2. Corrected minor text. Fixed an issue where the MH Crowbar would not display at the pawn shop on Day 2.
Announcement3 changesFix

