Full notes
Full Dig Inc. update
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What changed
- Balance
- UI and audio
Dev Update v0.5.0
## GAMEPLAY Bombs and machine guns added to the game Bombs and machine guns can now be purchased with gold during a round Bombs can now be placed on blocks and will explode after a few seconds, dealing area damage Machine gun can now be placed as a turret that shoots automatically Physics for the destroyed blocks is added All blocks in the game have been given new models Merchant delivers gold every 15 seconds, with a notification Direct collect can now be done manually by picking up ores Direct sell can now be done manually by pressing on the ore icons Spawning now starts you with 2 bombs Win condition set at level 50 Talents now lock and unlock based on your current day progression Day is now saved and displayed on the main menu Company name can now be set when creating a save Woodcutting talent added, includes a dedicated worker Bomb talents added with its own destruction category Buildings are now managed between runs, not during them A new currency has been added, Hammers. You earn them between runs for each day survived, and they're used to construct buildings before a round begins Four new buildings added: Iron Smelter, Lumber Camp, Jewelry, and Oil Refinery New cards have been added Hovering over blocks that are not yet mined shows you their value Pressing on the bombs / machine gun, lets you choose which tier you want to place Missions now require you to mine any other ores in addition to clay A lot of new talents have been added Hero has been removed The oil map is temporarily disabled, you can still obtain oil production through skill points
## VISUAL UPDATES The in-game UI and all menus have received a complete visual overhaul Bombs have a new look, with a fuse effect and a shake animation before they explode Machine gun has a new firing animation and muzzle flash effect Ore blocks now choose from multiple models when mined Ores now display differently based on type, with colored text Chests have been updated with a new visual Cards have been updated with a new visual New cloud variants added to the map Two new map backgrounds added Day and night lighting added Game speed indicator now only briefly appears when speed is changed New icons for radar, Defender, autosell, and talents Cart now displays the ore it is currently carrying Talent tabs cleaned up and fixed Storage has a new look Shop has a new look Trees have been given a variety of new models Grass has new models Ground has a new models New solar panel model
This has been a big patch with a lot of ground covered. We'll be staying in Early Access for now, we're just not quite where we want to be with the game's content yet.
Source
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