HomeGamesUpdatesPricingMethodology
Steam News8 January 20251y ago

Patch 1 is Live!

Diesel Legacy Patch 1 UI / Visuals: Added “Reduce Flash Effects” option for photosensitive players, which disables rapid screen flashes during Meltdowns.

In this update15

Full notes

Full Diesel Legacy: The Brazen Age update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

16 fixes12 additions26 changes9 removals
  • UI and audio
  • Balance
  • Gameplay
  • Performance
  • Server
  • Fixes
addedUI / Visuals:Added “Reduce Flash Effects” option for photosensitive players, which disables rapid screen flashes during Meltdowns.
fixedUI / Visuals:Fixed typos and inconsistencies in Training Mode text, and improved some hint text.
fixedUI / Visuals:Fixed bugs and typos in Fritz’s Story Mode.
removedUI / Visuals:On-fire hitstun flame effects no longer appears when the character is invisible.
changedUI / Visuals:Now auto-hides the mouse cursor after a period of inactivity.
changedGeneral Gameplay:Standing/crouching C attacks now break super armor as jumping C attacks already did.

Diesel Legacy: The Brazen Age changes

addedAdded “Reduce Flash Effects” option for photosensitive players, which disables rapid screen flashes during Meltdowns.
fixedFixed typos and inconsistencies in Training Mode text, and improved some hint text.
fixedFixed bugs and typos in Fritz’s Story Mode.
removedOn-fire hitstun flame effects no longer appears when the character is invisible.
changedNow auto-hides the mouse cursor after a period of inactivity.

Diesel Legacy Patch 1

UI / Visuals:

  • Added “Reduce Flash Effects” option for photosensitive players, which disables rapid screen flashes during Meltdowns.

  • Fixed typos and inconsistencies in Training Mode text, and improved some hint text.

  • Fixed bugs and typos in Fritz’s Story Mode.

  • On-fire hitstun flame effects no longer appears when the character is invisible.

  • Now auto-hides the mouse cursor after a period of inactivity.

General Gameplay:

  • Standing/crouching C attacks now break super armor as jumping C attacks already did.

  • Reduce setplay by allowing Safe Falls from attacks that are easy to combo into, use few/no resources, and are very advantageous afterward: Rory's Riser Height->Open, Nyra's Rising Gada final hit, Saga's Board Stretcher, and Dieselmech's Toot Sweet D attacks and Gravel Crusher now allow the opponent to Safe Fall.

Adrik:

Adrik received a number of balance adjustments to improve his zoning and help his combos be more consistent, though he still has no low attacks or overheads.

  • [bugfix] He can no longer perform buffered attacks out of dashes before the round starts. (Thanks Argenrost!)

  • [bugfix] Thorn Lance is properly disabled between rounds in 1v1.

  • Reduced block damage on Charlier and Dovetail to match Bridge.

  • Increased the opponent's movement from Bridge and Dovetail, both inward and outward.

  • Charlieradded magic outline on cards for visibility; longer window for followup inputs; hitbox size increased to make contact with everyone standing; trajectory of hitbox is always consistent instead of following the random distribution of the visuals.
  • Crouching DStartup reduced by 2f to properly combo off B attacks; increased hitstun by 4f; can now hit downed opponents; increased the range of the Down-Forward version.
  • [bugfix] Ground special move motions ending in an Up direction (“tiger knee” inputs) will now produce the air special move rather than interrupting jump startup and performing the ground version.

  • Thorn Lance rose startup reduced by 4f, now is 3f after the input; rose hitbox bigger.

  • Thorn Orbit startup faster; recovery shorter; rose duration slightly shorter; properly becomes grounded if the air version lands.

  • Thorn Volley startup faster; properly becomes grounded if the air version lands.

  • Handbill hit now breaks super armor; increased the trigger area size and hitbox size, to make contact against the entire cast crouching.

  • [bugfix] Adrik is no longer prevented from placing a Handbill/Convincer while another object is attacking.

  • [bugfix] After placing a Handbill/Convincer, Adrik is now correctly in recovery instead of startup, allowing supercancels if the object he placed makes contact with an opponent.

  • Convincer placement startup 15f faster; Convincer itself closes 6f faster once triggered and ejects the opponent at a slightly higher angle.

  • Infernal Pact hitstun increased to allow conversions from farther away.

Damkina:

  • [bugfix] Fix sound effect bug when Damkina is KO’d during Don’t Ever Marry.

Dieselmech:

Dieselmech received a number of small balance adjustments to help focus him as a high damage character with big attacks rather than also having excellent setplay, grabs, and runaway.

  • World War Wonderfulto curb his ability to stall matches, the tank’s backward speed has been reduced by ~40%; backward recoil from charged shots reduced; all other speeds remain the same.
  • [bugfix] Crouching A now hits all crouching opponents.

  • Standing A is now an intentional antiair: it no longer hits crouching opponents except at very close range.

  • Crouching B hitbox slightly lower to reduce its usefulness against bigger opponents trying to jump away.

  • Crouching C range reduced from “ridiculous” to merely “very large”.

  • Added a taller hitbox near his body during crouching D, to help with corner juggles.

  • [bugfix] Cannot shoot a throw victim without having ammo loaded; without ammo, the input will now load ammo even with a throw victim.

  • Reduced throw range by about ~10%.

  • Opponent mashing to escape his throw is more effective, still possible to do a j.[C]->j.D.

  • Can no longer perform supers while throwing an opponent: to fire a throw victim with a Big Bertha he must now load the shell before grabbing, which changes his gameplan to be less reactive.

Eleanora:

  • Standing C dart hitbox adjusted, now hits all standing characters no matter how close they are.

  • [bugfix] Normalized her height at the beginning of her crouch animation to be no shorter than the rest of it.

Rory:

  • [bugfix] Cold Crack now accepts diagonal Down-Forward or Up-Forward to change lanes instead of requiring straight Up or Down.

  • [bugfix] Thermal Fatigue now accepts holding any Up or Down direction to change lanes instead of requiring straight Up or Down.

Rotwang:

  • Schultergerat hitstun and blockstun increased by 2f; ground version on hit is now +1 instead of -1.

Saga

  • [bugfix] Key to the Midway correctly only adds 1 hit when grabbing someone out of hitstun.

  • [bugfix] Board Stretcher’s grab can no longer be accidentally nullified by super-cancelling it on the frame the grab connects.

Netplay

  • Various stability tweaks to netcode and matchmaking across all platforms.

  • Fixed improper disconnection of players, causing them to see timeout messages nonstop when they weren't connected to anyone.

Arcade

  • Fixed mirror matches sometimes happening before the penultimate fight.

  • Added additional text to the game over screen to display that you should press start.

  • Fixed Adrik being able to attack after a dash in the ladder screen.

  • Fixed incorrect font being used for the press any button text.

Story

  • Fixed an exploit that could allow you to choose a color that you have not unlocked yet.

Localization

  • Numerous typos and text adjustments across all languages.

Controls

  • Added default OK/Cancel buttons for player 2 at all times. So using the quick F1 button key to open the pause menu in Juice would not soft lock people who had never set the controls for player 2.

  • Added additional tooltips and text on the macro buttons to help players understand their functionality and that they can be set to anything they want.

Replays

  • Fixed 1 frame of flicker at the start of a replay or spectating match.

  • Fixed Replay recording not stopping completely sometimes, causing unintended frame-rate drops.

Accessibility

  • Added a Super Flash Reduction option in the options for people who were having issues with the super flash effects.

Achievements

  • Restored missing color for the Lab Zombie Achievement.

  • Fixed rank-related achievements not being given at the correct ranks.

Added 2 new colors for all characters!

UI

  • Exp panel will no longer count up from 0 every time.

  • Moved the Crossplay button under the matchmaking tab, so it's easier for players to see.

  • Fixed platform icons not always switching to their proper globe icon after joining a lobby with a crossplay host.

  • Added version number in the options screen for sake of clarity.

  • Added ping, jitter, and rift information on top of the screen in all netplay matches.

  • Fixed text-bubble button not disappearing properly in multi-line dialogs.

  • Fixed names on the bottom left not always updating when switching from a co-op to a matchmaking lobby.

  • Replay and spectating dialogs will no longer close automatically after you watch a replay.

Character Select

  • Fixed a crash backing out of character select in a specific way.

1v1/Teams

  • Made the winning team/player invincible after they land the last hit, so they cannot be killed by stray projectiles during the round transition.

Stages

  • Optimizations to the Worx stage.

  • Optimizations to the Guts stage.

  • Optimizations to the Fairgrounds stage.

  • Added Hidden Temple stage as part of Nyra's custom arcade mode home (Nyra's home is no longer the Guts).

Fight HUD

  • Fixed the badge level-up sound always playing at the start of an online game.

  • Fixed the win banner being ever-so-slightly visible at the end of a round, even when it should have disappeared.

Source

Steam News / 8 January 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.