What changed
0 fixes6 additions2 changes1 removal
- Gameplay
- Events
- Compatibility
addedFirst up, we've added a Perk System . After every level, you'll be able to choose an upgrade to increase your survivability. Perks are randomized, so every run offers a different selection of upgrades. You might find skis with better handling or higher top speed, a shotgun with increased range and tighter spread, or upgrades that improve your new Boost ability.
addedBoost has been added to the game! Shoot the new boost targets scattered throughout each level to earn consumable boosts that can be activated whenever you need an extra burst of speed. Whether you're trying to shave seconds off your time or recover from a mistake, they're there to help.
changedTargets now play a much bigger role in your run. Instead of your score being based solely on completion time, your final score is now determined by both your run time and the number of targets you destroy . We're hoping this creates a more dynamic experience that rewards quick reflexes, accurate shooting, and smart route planning.
addedWe've also removed the countdown timer, time pickups, and ammo pickups. These mechanics weren't adding much to the experience, were easy to ignore, and contributed unnecessary visual clutter.
addedA new optional Ghost Replay has been added. After respawning, a ghost will retrace the path from your previous attempt, giving you something to race against while also making it easier to compare different routes. The Ghost Replay can be enabled or disabled in the game options.
addedOther ChangesRolling fire wheels can now be destroyed. If one's blocking your path, just blast it.
DIEATHLON changes
addedFirst up, we've added a Perk System . After every level, you'll be able to choose an upgrade to increase your survivability. Perks are randomized, so every run offers a different selection of upgrades. You might find skis with better handling or higher top speed, a shotgun with increased range and tighter spread, or upgrades that improve your new Boost ability.
addedBoost has been added to the game! Shoot the new boost targets scattered throughout each level to earn consumable boosts that can be activated whenever you need an extra burst of speed. Whether you're trying to shave seconds off your time or recover from a mistake, they're there to help.
changedTargets now play a much bigger role in your run. Instead of your score being based solely on completion time, your final score is now determined by both your run time and the number of targets you destroy . We're hoping this creates a more dynamic experience that rewards quick reflexes, accurate shooting, and smart route planning.
addedWe've also removed the countdown timer, time pickups, and ammo pickups. These mechanics weren't adding much to the experience, were easy to ignore, and contributed unnecessary visual clutter.
addedA new optional Ghost Replay has been added. After respawning, a ghost will retrace the path from your previous attempt, giving you something to race against while also making it easier to compare different routes. The Ghost Replay can be enabled or disabled in the game options.
This patch brings a ton of changes! Some big, some small.
First up, we've added a Perk System. After every level, you'll be able to choose an upgrade to increase your survivability. Perks are randomized, so every run offers a different selection of upgrades. You might find skis with better handling or higher top speed, a shotgun with increased range and tighter spread, or upgrades that improve your new Boost ability.
Speaking of which...
Boost has been added to the game! Shoot the new boost targets scattered throughout each level to earn consumable boosts that can be activated whenever you need an extra burst of speed. Whether you're trying to shave seconds off your time or recover from a mistake, they're there to help.
Targets now play a much bigger role in your run. Instead of your score being based solely on completion time, your final score is now determined by both your run time and the number of targets you destroy. We're hoping this creates a more dynamic experience that rewards quick reflexes, accurate shooting, and smart route planning.
We've also removed the countdown timer, time pickups, and ammo pickups. These mechanics weren't adding much to the experience, were easy to ignore, and contributed unnecessary visual clutter.
A new optional Ghost Replay has been added. After respawning, a ghost will retrace the path from your previous attempt, giving you something to race against while also making it easier to compare different routes. The Ghost Replay can be enabled or disabled in the game options.
Other Changes
Rolling fire wheels can now be destroyed. If one's blocking your path, just blast it.
Lateral movement has been improved, making it easier to dodge obstacles and navigate tight spaces. There's also a new perk that can increase lateral movement even further.
The first level is now skippable. It primarily served as a tutorial, so it no longer contributes to your final score.
Full controller support! Previously, players could use a controller for gameplay but would require a mouse for menu navigation.