Full notes
Full Die or Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- UI and audio
- Performance
Die or Die changes
Hi lil’ demons!
Our little Die or Die demo has been out for almost two weeks now, and we'd love to hear more about what you think. Is there a power you particularly like? Which bummer is bothering you the most? Have you managed to beat the demo, even just once?
Leave us your thoughts and feedback in the comments, we'd love to read them!
We are pleased to announce that we have just updated the demo. Among many new features, improvements, and fixes, we have added Traditional Chinese and Simplified Chinese, improved weapon control and feedback, and added information about your current level to the pause menu.
You can see more detailed information below:
New
Traditional and simplified chinese translations implemented.
Added killer to gameover menu.
Implemented improved weapon controls and feedback.
Added new decorations and increased decorations density.
Added world and level indicators to dice and pause menus.
Changed
Reduced explosions screenshake.
Adjusted weapon levels requirements.
Adjusted enemies health
Fixed
Fixed some strings that weren't localized.
Fixed setting UI focus bug with mouse.
Fixed decorations out of position and improved collisions.
Fixed some tileset rendering issues.
Fixed mitosis bummer not working.
Fixed pause menu not updating prize and portrait.
Fixed dash animation reversed when looking left.
Fixed enemies being randomly killed due to being incorrectly detected outside of the level.
See you on the road!
Source
Changelog.gg summarizes and formats this update. How we read updates.
