In this update2
Full notes
Full Die in the Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone!
What changed
- Store
- UI and audio
- Gameplay
- Events
- Fixes
- Compatibility
Die in the Dungeon changes
It's been three weeks since Die in the Dungeon launched in 1.0! How have you been enjoying the game so far? We're overwhelmed with all the comments, reviews, fanart and videos you shared so far, they really made us even more grateful for this community!
Early Access was the perfect opportunity to refine and improve Die in the Dungeon over many updates, but now that we're officially in full release... we still have a few surprises in store for the coming months!
Of course, we took note of all the feedback received this month, and we're steadily working on it, with multiple updates planned. Our first post-launch update addresses some of the most mentioned issues, including a softlock, a few UI inconsistencies and multiple graphical errors. If you notice something that doesn't look right or you simply have some ideas to improve the game, don't hesitate to use the "Send Feedback" button to share it with us!
🎲 Frog miniatures and lots of dice!
In case you weren't aware, the Die in the Dungeon: Board Game campaign has a new release date: next Tuesday, May 26!
The guys at Roomiz Games shared some photos of the physical prototypes with us, and they look amazing! There are more than 100 dice in the base box, isn't that crazy? There's even some exclusive goodies coming... but we can't reveal that yet! What we CAN share are these cute-looking figurines of our favorite frog heroes:
All the materials for these prototypes are still WIP, but both us and Roomiz are making sure the quality is top-notch, and all the details remain faithful to the original videogame!
That's all for today, we'll leave you with the full changelog now. See you in the next update!
🗒️Full Changelog for Build 118.1f0 (5.0.3):
Modified multiple scenes during intro/true ending cinematics for all characters.
Modified event options to remove skip button when modifying dice faces.
Modified event options to remove skip button when granting new dice properties.
Modified Scorpion Ultimate Kill challenge to only fail if attack dice are placed on the Small Opening slot.
Modified Gastropod Shell description to include Haste slots.
Modified events to avoid offering invalid relics for certain characters (e.g. block-related relics with Nera's Broken Memento).
Modified position for Mantis' modifiers to avoid overlapping with board.
Fixed potential softlock when playing Mosquito Duke's true ending dialog.
Fixed skip button disappearing when going back to a previous reward after selecting it.
Fixed certain Super Potions incorrectly spawning during runs when their related achievements was not yet unlocked.
Fixed multiple dice combinations incorrectly unlocking dice on the board when targeting them.
Fixed Jester Potion sometimes not granting any property when roll is successful.
Fixed codex page for enemies not checking correct number of killed enemies to unlock.
Fixed Mirror Dice incorrectly displaying negative extra value after mirroring Puncture Attack Dice.
Fixed multiple issues with controller support.
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Thank you for playing! 🐸💚
the ATICO team
Source
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