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Steam News27 June 20242y ago

NEW UPDATE 1.0.8 IS LIVE!

Hey fighters! A new patch has just been released, and here are the notes: Fixed: Loading Screen is properly shown in the waiting room if loading started while the pause menu was active - Character skin is no longer rese

Full notes

Full Die by the Blade update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey fighters!

What changed

1 fix2 additions2 changes1 removal
  • Gameplay
  • Fixes
  • Store
  • UI and audio
addedA new patch has just been released, and here are the notes:
fixedFixed:
removedLoading Screen is properly shown in the waiting room if loading started while the pause menu was active - Character skin is no longer reset to the first one in character skin selection when returning back from body part customization - Naginata High Sequence A sometimes does not hit the enemy - Possibility to open pause UI (and leave to the main menu) when loading starts in the waiting room - Overflowing characters in the invite code - Katana Low Sequence B: missing S2 hit when the opponent is turned towards the camera
changedChanged:
addedAdded:
changedNew option in Audio Settings to enable/disable all sounds if the game application isn't focused - More combo sequences - sequence widgets (pause menu as well as tutorial) were updated accordingly to reflect this change - Taunts now use specific montage sections instead of simple fade out - Enhanced rating stats (onset rating, last assigned rating, time elapsed since last ranked match)

Die by the Blade changes

addedA new patch has just been released, and here are the notes:
fixedFixed:
removedLoading Screen is properly shown in the waiting room if loading started while the pause menu was active - Character skin is no longer reset to the first one in character skin selection when returning back from body part customization - Naginata High Sequence A sometimes does not hit the enemy - Possibility to open pause UI (and leave to the main menu) when loading starts in the waiting room - Overflowing characters in the invite code - Katana Low Sequence B: missing S2 hit when the opponent is turned towards the camera
changedChanged:
addedAdded:

A new patch has just been released, and here are the notes:

Fixed:

  • Loading Screen is properly shown in the waiting room if loading started while the pause menu was active - Character skin is no longer reset to the first one in character skin selection when returning back from body part customization - Naginata High Sequence A sometimes does not hit the enemy - Possibility to open pause UI (and leave to the main menu) when loading starts in the waiting room - Overflowing characters in the invite code - Katana Low Sequence B: missing S2 hit when the opponent is turned towards the camera

Changed:

  • Sequence names in the pause menu are now simply Sequence 1, Sequence 2,... etc.

Added:

  • New option in Audio Settings to enable/disable all sounds if the game application isn't focused - More combo sequences - sequence widgets (pause menu as well as tutorial) were updated accordingly to reflect this change - Taunts now use specific montage sections instead of simple fade out - Enhanced rating stats (onset rating, last assigned rating, time elapsed since last ranked match)

IMPORTANT NOTES:

  1. Onset Rating: This is your live rating value, which declines as time passes. It is used to calculate your rating after any ranked duel.

  2. Last Assigned Rating: This rating value was calculated at the end of a ranked duel using your Onset Rating. Its value remains unaffected by time once it is sent to the leaderboard.

Keep up the great job fighters! See you on Discord!

Source

Steam News / 27 June 2024

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