Hey fighters! ⚔️ "Our newest update, 1.0.5, among many other changes, also aims to bring more accuracy and fairness to how player skills are assessed and ranked.
Full notes
Full Die by the Blade update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix2 additions3 changes0 removals
Balance
Gameplay
changed"Our newest update, 1.0.5, among many other changes, also aims to bring more accuracy and fairness to how player skills are assessed and ranked. Here’s a detailed breakdown of the changes to the rating system:"
changedAccuracy-Based Rating: Player rating now incorporates an "accuracy" metric, which increases with the number of games played in ranked modes and decreases over time.
addedImpact on Ratings: Due to this new system, player ratings will initially decrease for everyone after this update.
addedLive Rating: A new stat called "Live Rating" has been introduced in the backend. This time-adjusted rating will be accessible in the next update. Live Rating reflects your rating decreased by the duration since your last game.
changedRating Display: The game uses recorded ratings for leaderboards and player stat screens. After each match, your rating is recalculated, which may result in a decrease even if you win. This is expected and is due to the difference between "Live" and "Saved" ratings, as the game readjusts accuracy.
fixedCombo system overhaul - Removed movement direction from all combos - Perfect parry now affects attacker's stamina as well - Reimplemented lighting for multiple levels. This should also increase readability of characters a bit. - Fixed issue with leaderboard not showing the proper kill count - S2 Attacks are now blockable - Roll attack is now a bit faster - since it's S2 as well, it is now blockable - Parry time is now increased to make it easier to perform in high ping scenarios - Players can no longer move when parrying - S3 attacks are no longer effective in tracking the enemy - can be countered by dash/rolls - Stances can now be mapped to key/input - this should allow support for any (non-axial) input method - Attack type as well as attack time are indicated using lens flare effects - white = attack can be blocked, red = attack can't be blocked - Players with more uncertain ratings (new players) will have lower ratings - Added open-Discord button to the main menu
Die by the Blade changes
changed"Our newest update, 1.0.5, among many other changes, also aims to bring more accuracy and fairness to how player skills are assessed and ranked. Here’s a detailed breakdown of the changes to the rating system:"
changedAccuracy-Based Rating: Player rating now incorporates an "accuracy" metric, which increases with the number of games played in ranked modes and decreases over time.
addedImpact on Ratings: Due to this new system, player ratings will initially decrease for everyone after this update.
addedLive Rating: A new stat called "Live Rating" has been introduced in the backend. This time-adjusted rating will be accessible in the next update. Live Rating reflects your rating decreased by the duration since your last game.
changedRating Display: The game uses recorded ratings for leaderboards and player stat screens. After each match, your rating is recalculated, which may result in a decrease even if you win. This is expected and is due to the difference between "Live" and "Saved" ratings, as the game readjusts accuracy.
Hey fighters! ⚔️
"Our newest update, 1.0.5, among many other changes, also aims to bring more accuracy and fairness to how player skills are assessed and ranked. Here’s a detailed breakdown of the changes to the rating system:"
Accuracy-Based Rating: Player rating now incorporates an "accuracy" metric, which increases with the number of games played in ranked modes and decreases over time.
AddedImpact on RatingsDue to this new system, player ratings will initially decrease for everyone after this update.
AdjustedLive RatingA new stat called "Live Rating" has been introduced in the backend. This time-adjusted rating will be accessible in the next update. Live Rating reflects your rating decreased by the duration since your last game.
Rating Display: The game uses recorded ratings for leaderboards and player stat screens. After each match, your rating is recalculated, which may result in a decrease even if you win. This is expected and is due to the difference between "Live" and "Saved" ratings, as the game readjusts accuracy.
In addition to this significant change, today's update brings many other changes, which can be found in the patch notes ⬇️
⚙️UPDATE 1.0.5. PATCH NOTES⚙️
Combo system overhaul - Removed movement direction from all combos - Perfect parry now affects attacker's stamina as well - Reimplemented lighting for multiple levels. This should also increase readability of characters a bit. - Fixed issue with leaderboard not showing the proper kill count - S2 Attacks are now blockable - Roll attack is now a bit faster - since it's S2 as well, it is now blockable - Parry time is now increased to make it easier to perform in high ping scenarios - Players can no longer move when parrying - S3 attacks are no longer effective in tracking the enemy - can be countered by dash/rolls - Stances can now be mapped to key/input - this should allow support for any (non-axial) input method - Attack type as well as attack time are indicated using lens flare effects - white = attack can be blocked, red = attack can't be blocked - Players with more uncertain ratings (new players) will have lower ratings - Added open-Discord button to the main menu