HomeGamesUpdatesPricingMethodology
Steam News20 January 20233y ago

Die After Sunset Road To 1.0 - Player Animations

It's that time again defenders for some more UPDATES! Last time we looked at the enemy reactions and how they change based on the players actions. Now it is time to look at the characters animations!

In this update3

Full notes

Full Die After Sunset update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • Gameplay
  • UI and audio
addedNEW IDLE ANIMATIONSOne way to give our characters some more personality is to add some idle animations. These are triggered if you wait around for a while without moving, which will be relatively difficult considering Murkers will be chasing you a lot!
changedNEW IDLE ANIMATIONSHowever, when you can activate these animations they really make the character feel more.....well human. This has been implemented to April, Hune and of course Rido as well!
changedNEW CHEST ANIMATIONGone of the days where a box will magically open from a touch of a button. We have applied a new animation where the character will now crouch to unlock the box. It's the little things that increases our immersion!
changedCHARACTER'S HEAD FOLLOWS THE CAMERATo help build on a more immersive 3rd person experience we felt it is really important to implement head movement depending on where you put your camera. This small feature makes the character feel more alive and helps align when your are dealing with those pesky Murkers.
changedCHARACTER'S HEAD FOLLOWS THE CAMERAStay Tuned!

Die After Sunset changes

addedOne way to give our characters some more personality is to add some idle animations. These are triggered if you wait around for a while without moving, which will be relatively difficult considering Murkers will be chasing you a lot!
changedHowever, when you can activate these animations they really make the character feel more.....well human. This has been implemented to April, Hune and of course Rido as well!
changedGone of the days where a box will magically open from a touch of a button. We have applied a new animation where the character will now crouch to unlock the box. It's the little things that increases our immersion!
changedTo help build on a more immersive 3rd person experience we felt it is really important to implement head movement depending on where you put your camera. This small feature makes the character feel more alive and helps align when your are dealing with those pesky Murkers.
changedStay Tuned!

It's that time again defenders for some more UPDATES!

Last time we looked at the enemy reactions and how they change based on the players actions. Now it is time to look at the characters animations!

NEW IDLE ANIMATIONS

One way to give our characters some more personality is to add some idle animations. These are triggered if you wait around for a while without moving, which will be relatively difficult considering Murkers will be chasing you a lot!

However, when you can activate these animations they really make the character feel more.....well human. This has been implemented to April, Hune and of course Rido as well!

NEW CHEST ANIMATION

Gone of the days where a box will magically open from a touch of a button. We have applied a new animation where the character will now crouch to unlock the box. It's the little things that increases our immersion!

CHARACTER'S HEAD FOLLOWS THE CAMERA

To help build on a more immersive 3rd person experience we felt it is really important to implement head movement depending on where you put your camera. This small feature makes the character feel more alive and helps align when your are dealing with those pesky Murkers.

This is just the start of all small changes that we are making in the road to 1.0 and we are excited to show you more.

Stay Tuned!

Source

Steam News / 20 January 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.