In this update2
Full notes
Full Dicealot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- Store
- UI and audio
- Gameplay
- Balance
- Maps
Dicealot changes
Hear ye Dice rollers! We're happy to present our next free update, the Dread update! This update aims to make the earlier player experience easier, and the later experience harder, with rewards for progressing through the difficulty (Dread) levels!
This update gives you greater variety and replayability with new cosmetics, vassals and dice to unlock to improve and vary your build across multiple runs. Fight your way through the Dread levels for an increasing challenge, and gain exclusive unlocks that will help you on your journey.
For a more in-depth look at the goals behind the changes in this update, be sure to check our two previous devlogs where there's more detail on the intentions behind some of the major changes. Otherwise jump in now and be the world's first player to beat the dreaded (pun intended) 7th difficulty!
Alongside that you can expect multiple bug fixes, balances, UI reworks and accessibility improvements. Full patch notes below!
Steam post image dread-full
New Features
Overhauled the Dread (difficulty) system, creating a more dynamic progression through difficulties
Added unlockable rewards for beating Dread levels
Implemented the Magik dice system (unlockable through Dread progression)
Added unlockable armor sets for Gwynevere (These can be viewed and equipped in the Discovery menu)
Updated visuals for the Dread cards to provide information on each Dread level
Implemented a 'Dread' indicator in run menu to show the current difficulty
Added six new vassals, six new quest dice and a new class, the Shifting Sabre
Reworked the Lune's Crook class to compliment the new Magik system
Steam post image it's not dicealot without more dice!
Bug Fixes & Balance
Background art now properly changes when switching between Quest Panel cards
Dice and Vassals selections in the Discovery menu now show their effects instead of just their unlock condition
Rebalanced foe HP values across all stages and difficulties
Fixed difficulty reward scaling
Balance pass for the Stolen Heart, Curse Gold and Thriftworthy values
Added level-based scaling to Score Rule upgrades
Added a return button to in-game menu
Added vassal activation firing feedback
Resized various UI fields to fit Asian languages better
Changed Horizontal card character pop-up text to automatic
Steam post image choose your fighter
We hope you enjoy the new update and as always, come chat with us on discord to give us your thoughts, suggestions and feedback!
Happy rolling!
Source
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