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Steam News3 August 202613d ago

Bug Fix - Dice Of Many Faces and Dice Selection for Controller - 08/03/2026

Hey all, bug fix time! Dice Of Many Faces (DOMF) would soft lock the game if it landed on a Blank Face and if the only "copyable" Dice in the bowl was also Blank faced.

Full notes

Full Dice With Death update

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Repeated intro

Hey all, bug fix time!

What changed

2 fixes0 additions1 change0 removals
  • Gameplay
  • Fixes
changedDOMF will now default to 0/Blank automatically if the only other copyable Dice in the Bowl is also 0/Blank. If there are NO other Dice in the bowl, DOMF will default to 0/Blank without forcing a Fumble. This should allow Relics like Glimmal Ring to activate before any Fumble conditions in these situations are evaluated.
fixedWhen selecting a Dice to replace, the code side mapping of the available Dice should now be resolved for Controller usage.
fixedThanks for your continued support and reports, please let us know if there are other issues that need to be addressed.

Dice With Death changes

changedDOMF will now default to 0/Blank automatically if the only other copyable Dice in the Bowl is also 0/Blank. If there are NO other Dice in the bowl, DOMF will default to 0/Blank without forcing a Fumble. This should allow Relics like Glimmal Ring to activate before any Fumble conditions in these situations are evaluated.
fixedWhen selecting a Dice to replace, the code side mapping of the available Dice should now be resolved for Controller usage.
fixedThanks for your continued support and reports, please let us know if there are other issues that need to be addressed.
  • Dice Of Many Faces (DOMF) would soft lock the game if it landed on a Blank Face and if the only "copyable" Dice in the bowl was also Blank faced.

DOMF will now default to 0/Blank automatically if the only other copyable Dice in the Bowl is also 0/Blank. If there are NO other Dice in the bowl, DOMF will default to 0/Blank without forcing a Fumble. This should allow Relics like Glimmal Ring to activate before any Fumble conditions in these situations are evaluated.

  • Between Round Dice Selection would occasionally not be possible with Controller and would force MKB usage.

When selecting a Dice to replace, the code side mapping of the available Dice should now be resolved for Controller usage.

Thanks for your continued support and reports, please let us know if there are other issues that need to be addressed.

Connagh & Joel Sea Glass Games

Source

Steam News / 3 August 2026

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