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Steam News8 May 20261mo ago

New Pinnacle Difficulties & Relics! - 1.1.2 Out Now

Hello everyone! We've just released the part of content that didn't quite make it into the Echoes release. You'll find new "Pinnacle" difficulties available as each character!

Full notes

Full Dice With Death update

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Repeated intro

Hello everyone!

What changed

0 fixes3 additions4 changes1 removal
  • Gameplay
  • Events
  • Performance
  • Balance
addedYou'll find new "Pinnacle" difficulties available as each character! In this mode, you can choose another Character to face off against, and see if you can best one of their most defining builds. Death has also prepared some choice Relics, deliberately designed to make things harder for the players...
changedThe reward for defeating a Pinnacle as each Character is their Pinnacle Relic! This Relic, tailored specially towards Echoes mode, provides a powerful counter tool to react to matchups.
addedAdditionally - this update includes some balancing for the Healer. When we first introduced her (a long time ago now!) she had limited means of producing Poison. As the game has grown and more and more mechanics have been added, her Poison generation has slowly gone off the charts.
changedWe don't love tuning things down, but her performance in just about every mode in the game has become pretty silly. We didn't want to be too heavy handed, so targeted her biggest offender, Nightshade:
changedHealer Cauldron Poison generation reduced at higher Tiers Nightshade now only converts Tiers of Healing Ingredient, not both Healing and Damage
removedEchoes: Eternity Calvary Lance should no longer show up in Echoes Death's Accursed Horn will no longer just end the game in Echoes Death's Accursed Horn has been updated to prioritize Healing spells and then Deactivate for the remainder of the Round (functions much like Heart Locket for other Characters)

Dice With Death changes

addedYou'll find new "Pinnacle" difficulties available as each character! In this mode, you can choose another Character to face off against, and see if you can best one of their most defining builds. Death has also prepared some choice Relics, deliberately designed to make things harder for the players...
changedThe reward for defeating a Pinnacle as each Character is their Pinnacle Relic! This Relic, tailored specially towards Echoes mode, provides a powerful counter tool to react to matchups.
addedAdditionally - this update includes some balancing for the Healer. When we first introduced her (a long time ago now!) she had limited means of producing Poison. As the game has grown and more and more mechanics have been added, her Poison generation has slowly gone off the charts.
changedWe don't love tuning things down, but her performance in just about every mode in the game has become pretty silly. We didn't want to be too heavy handed, so targeted her biggest offender, Nightshade:
changedHealer Cauldron Poison generation reduced at higher Tiers Nightshade now only converts Tiers of Healing Ingredient, not both Healing and Damage

We've just released the part of content that didn't quite make it into the Echoes release.

You'll find new "Pinnacle" difficulties available as each character! In this mode, you can choose another Character to face off against, and see if you can best one of their most defining builds. Death has also prepared some choice Relics, deliberately designed to make things harder for the players...

The reward for defeating a Pinnacle as each Character is their Pinnacle Relic! This Relic, tailored specially towards Echoes mode, provides a powerful counter tool to react to matchups.

Additionally - this update includes some balancing for the Healer. When we first introduced her (a long time ago now!) she had limited means of producing Poison. As the game has grown and more and more mechanics have been added, her Poison generation has slowly gone off the charts.

We don't love tuning things down, but her performance in just about every mode in the game has become pretty silly. We didn't want to be too heavy handed, so targeted her biggest offender, Nightshade:

Healer Cauldron Poison generation reduced at higher Tiers Nightshade now only converts Tiers of Healing Ingredient, not both Healing and Damage

As always, we've been at working squashing some bugs too. Here are the highlights:

Echoes: Eternity Calvary Lance should no longer show up in Echoes Death's Accursed Horn will no longer just end the game in Echoes Death's Accursed Horn has been updated to prioritize Healing spells and then Deactivate for the remainder of the Round (functions much like Heart Locket for other Characters)

Eternity: Death's Deal should now properly show if a Dice Selection is Skipped Eternity Artist's Brush should now gain stacks correctly Eternity Fools Gold should now grant additional dice correctly Eternity Mode is Capped at 50 Rounds to prevent game logic breakdown

General: All status effects (Curses and Poison) will now take place BEFORE any Character Relic Items (Cauldron and Fated Dice) can activate.

Hope you enjoy the new game modes & thanks for all the support!

Cheers,

Connagh & Joel Sea Glass Games

Source

Steam News / 8 May 2026

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