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Steam News25 March 20263mo ago

New Legendary Dice, Armour Tuning & More! - Patch 1.0.1 now Live

Hello everyone, Patch time! Today sees the first significant update of 1.0 - it brings new Legendary Dice, some much needed tuning to the Adventurer, and a lot of fixes & updates all over the game.

In this update3

Full notes

Full Dice With Death update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone,

What changed

3 fixes2 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
addedPatch time! Today sees the first significant update of 1.0 - it brings new Legendary Dice, some much needed tuning to the Adventurer, and a lot of fixes & updates all over the game.
changedArmour TuningThe response to the Adventurer has been incredible, even overtaking the Soldier for the most played character since 1.0. That said, people have begun to realise some things might be a little more powerful than intended. We wanted to ship her in her most chaotic form, and tune things where needed. There are buffs to some other relics & dice on the way - but for now we're including some natural caps to her scaling in order to keep things under control (sorry you can't spawn 4000 dice anymore in Eternity).
addedArmour TuningTotal Armour is now capped at 500. This means you can have up to 500 at once. - Reliable Mount Fortune Effect no longer adds a stack to the Relic, and instead spends Armour to generate a Trinket - Home Memento is now capped to 100 total Stacks for its boost.
changedArmour TuningWe don't love nerfing things, but I think these are all clear outliers where it is for the best. As mentioned, buffs and improvements are coming. We just wanted to get these in place for now. We've also reset the leader board for Adventurer due to these changes heavily impacting eternity scoring.
changedPolish & Bug FixesAlso, as you can imagine this update includes a whole host of fixes & updates for clairty or improvements sake. There'll be more minor fixes rolling out, but this larger update is no different.
removedPolish & Bug FixesSome highlights: - Cultists Brand now correctly requires 3 Spellbook Spell Casts to Activate. - Gelatinous Skull, Travelers Pack, and Dice Of Many Things will no longer generate Items while under the influence of Death's Void. - Relic Icons for Eternity Upgrade Calvalry Lance now correctly show the respective Relic Icon and not Tooltips. - Eternity mode "No More Relics" should now properly be calculated. - Travelers Pack will no longer miss Rummage on 3 Pairs hands. - Difficulty Descriptions should no longer go off screen. - Catalytic Vial Tooltips now specify "when you deal Damage by Passing successfully" to activate. - Death now always considers Poison damage on the Player when calculating Lethal. - Eternity Quest List II now correctly upgrades to Eternity Quest List III.

Dice With Death changes

addedPatch time! Today sees the first significant update of 1.0 - it brings new Legendary Dice, some much needed tuning to the Adventurer, and a lot of fixes & updates all over the game.
changedThe response to the Adventurer has been incredible, even overtaking the Soldier for the most played character since 1.0. That said, people have begun to realise some things might be a little more powerful than intended. We wanted to ship her in her most chaotic form, and tune things where needed. There are buffs to some other relics & dice on the way - but for now we're including some natural caps to her scaling in order to keep things under control (sorry you can't spawn 4000 dice anymore in Eternity).
addedTotal Armour is now capped at 500. This means you can have up to 500 at once. - Reliable Mount Fortune Effect no longer adds a stack to the Relic, and instead spends Armour to generate a Trinket - Home Memento is now capped to 100 total Stacks for its boost.
changedWe don't love nerfing things, but I think these are all clear outliers where it is for the best. As mentioned, buffs and improvements are coming. We just wanted to get these in place for now. We've also reset the leader board for Adventurer due to these changes heavily impacting eternity scoring.
changedAlso, as you can imagine this update includes a whole host of fixes & updates for clairty or improvements sake. There'll be more minor fixes rolling out, but this larger update is no different.

Patch time! Today sees the first significant update of 1.0 - it brings new Legendary Dice, some much needed tuning to the Adventurer, and a lot of fixes & updates all over the game.

There is more to come of course, but for now, here is what is in todays update.

Legendary Dice

Four Legendary Dice have entered the game! You'll unlock one for each character by conquering Level 4 with them. These powerful Dice are the pinnacle of their character specific mechanics, so you can put them to good use soon in Echoes. You'll unlock these through a dialogue after defeating Circle 4 Death for the first time with each Character. We won't spoil them in case you want to hunt them out yourself but trust us - they are pretty silly.

Armour Tuning

The response to the Adventurer has been incredible, even overtaking the Soldier for the most played character since 1.0. That said, people have begun to realise some things might be a little more powerful than intended. We wanted to ship her in her most chaotic form, and tune things where needed. There are buffs to some other relics & dice on the way - but for now we're including some natural caps to her scaling in order to keep things under control (sorry you can't spawn 4000 dice anymore in Eternity).

  • Total Armour is now capped at 500. This means you can have up to 500 at once. - Reliable Mount Fortune Effect no longer adds a stack to the Relic, and instead spends Armour to generate a Trinket - Home Memento is now capped to 100 total Stacks for its boost.

We don't love nerfing things, but I think these are all clear outliers where it is for the best. As mentioned, buffs and improvements are coming. We just wanted to get these in place for now. We've also reset the leader board for Adventurer due to these changes heavily impacting eternity scoring.

Polish & Bug Fixes

Also, as you can imagine this update includes a whole host of fixes & updates for clairty or improvements sake. There'll be more minor fixes rolling out, but this larger update is no different.

Some highlights: - Cultists Brand now correctly requires 3 Spellbook Spell Casts to Activate. - Gelatinous Skull, Travelers Pack, and Dice Of Many Things will no longer generate Items while under the influence of Death's Void. - Relic Icons for Eternity Upgrade Calvalry Lance now correctly show the respective Relic Icon and not Tooltips. - Eternity mode "No More Relics" should now properly be calculated. - Travelers Pack will no longer miss Rummage on 3 Pairs hands. - Difficulty Descriptions should no longer go off screen. - Catalytic Vial Tooltips now specify "when you deal Damage by Passing successfully" to activate. - Death now always considers Poison damage on the Player when calculating Lethal. - Eternity Quest List II now correctly upgrades to Eternity Quest List III.

Thanks so much for your support in our 1.0 Week!

Cheers,

Connagh & Joel Sea Glass

Source

Steam News / 25 March 2026

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