HomeGamesUpdatesPricingMethodology
Steam News18 March 20263mo ago

Bugfixing Patch now Live

Thank you all for the reports both here on Steam and in the Discord. We have a few more to track down and some we're actively monitoring, but here's a list of what was investigated and corrected today.

Full notes

Full Dice With Death update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedThank you all for the reports both here on Steam and in the Discord. We have a few more to track down and some we're actively monitoring, but here's a list of what was investigated and corrected today. Bugfix Patch: - Removed menu animations that may have caused players to not be able to see Eternity Relic Upgrades. - Removed these same menu animations from all other selection points (Dice, Relics, Upgrades) in case the issue could affect other areas. - Resolved an issue where on Circle 2, Round 1 Relic Selection, the Relics in slot 3 and 4 wouldn't update to their correct images and information. - Added additional checks for potential visual Dice Duplications during Dice selection (this was unable to be reproduced in engine, we hope these checks will resolve it for those that were experiencing the bug). - 3x Game Speed should now Save properly and not revert on Game restart. - Settings Menu adjusted for some text and layering issues. - Difficulty now correctly resets when a different characters is selected on the main menu. - Locked characters should no longer be "clickable" and should not generate the red "Back Button" - Fixed a soft lock issue cause by Curse of Loss triggering in Eternity Mode. - Fixed a damage calculation for Curse of Sorrow in Eternity Mode. - Fixed a soft lock issue when refusing the Glimmal Ring during Unlock Dialogue. - Corrected typos in Dialogues (various). - Fully de-coupled individual Difficulty win achievements internally and to Steam. This should ensure that players receive the correct in game "tag" upon completing a difficulty for the first time, allowing them to continue to higher difficulties, even if Steam does not correctly store the achievement Steam side. Please let us know if any of the above issues occur in the bug reports forum! Thank you for all of your reports and help in smoothing things out, more to come! Cheers, Connagh & Joel Sea Glass

Dice With Death changes

fixedThank you all for the reports both here on Steam and in the Discord. We have a few more to track down and some we're actively monitoring, but here's a list of what was investigated and corrected today. Bugfix Patch: - Removed menu animations that may have caused players to not be able to see Eternity Relic Upgrades. - Removed these same menu animations from all other selection points (Dice, Relics, Upgrades) in case the issue could affect other areas. - Resolved an issue where on Circle 2, Round 1 Relic Selection, the Relics in slot 3 and 4 wouldn't update to their correct images and information. - Added additional checks for potential visual Dice Duplications during Dice selection (this was unable to be reproduced in engine, we hope these checks will resolve it for those that were experiencing the bug). - 3x Game Speed should now Save properly and not revert on Game restart. - Settings Menu adjusted for some text and layering issues. - Difficulty now correctly resets when a different characters is selected on the main menu. - Locked characters should no longer be "clickable" and should not generate the red "Back Button" - Fixed a soft lock issue cause by Curse of Loss triggering in Eternity Mode. - Fixed a damage calculation for Curse of Sorrow in Eternity Mode. - Fixed a soft lock issue when refusing the Glimmal Ring during Unlock Dialogue. - Corrected typos in Dialogues (various). - Fully de-coupled individual Difficulty win achievements internally and to Steam. This should ensure that players receive the correct in game "tag" upon completing a difficulty for the first time, allowing them to continue to higher difficulties, even if Steam does not correctly store the achievement Steam side. Please let us know if any of the above issues occur in the bug reports forum! Thank you for all of your reports and help in smoothing things out, more to come! Cheers, Connagh & Joel Sea Glass

Thank you all for the reports both here on Steam and in the Discord. We have a few more to track down and some we're actively monitoring, but here's a list of what was investigated and corrected today. Bugfix Patch: - Removed menu animations that may have caused players to not be able to see Eternity Relic Upgrades. - Removed these same menu animations from all other selection points (Dice, Relics, Upgrades) in case the issue could affect other areas. - Resolved an issue where on Circle 2, Round 1 Relic Selection, the Relics in slot 3 and 4 wouldn't update to their correct images and information. - Added additional checks for potential visual Dice Duplications during Dice selection (this was unable to be reproduced in engine, we hope these checks will resolve it for those that were experiencing the bug). - 3x Game Speed should now Save properly and not revert on Game restart. - Settings Menu adjusted for some text and layering issues. - Difficulty now correctly resets when a different characters is selected on the main menu. - Locked characters should no longer be "clickable" and should not generate the red "Back Button" - Fixed a soft lock issue cause by Curse of Loss triggering in Eternity Mode. - Fixed a damage calculation for Curse of Sorrow in Eternity Mode. - Fixed a soft lock issue when refusing the Glimmal Ring during Unlock Dialogue. - Corrected typos in Dialogues (various). - Fully de-coupled individual Difficulty win achievements internally and to Steam. This should ensure that players receive the correct in game "tag" upon completing a difficulty for the first time, allowing them to continue to higher difficulties, even if Steam does not correctly store the achievement Steam side. Please let us know if any of the above issues occur in the bug reports forum! Thank you for all of your reports and help in smoothing things out, more to come! Cheers, Connagh & Joel Sea Glass

Source

Steam News / 18 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.