Full notes
Full Dice Saga update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Events
- Gameplay
- Maps
Dice Saga changes
✩ Update 0.3 is now live ✩
This is the first big update for Dice Saga, I hope you are as excited as I am! Here are the highlights:
Armor has been reworked; instead of a permanent stat from items, it is now a resource
Monsters give varying rewards, and mangle you in various ways when you lose the battle
Monsters can now drop runes, a one-time boon that bestows powerful bonuses
The wandering merchant will appear on the map, and offer various powerful runes
The introduction of Runes
Some monsters will now reward players with runes on defeat
Runes are single use, one time consumables that activate upon earned
Runes alter your attributes directly, or grant you temporary stats for one battle
Good Stuff & Bad Stuff
Monsters now have different ways to mangle you!
Losing to certain monsters no longer means death, but can give you debuffs, negative dice, etc
The Wandering Merchant
Wandering Merchant is here to stay
Moves across the map, and acts like a shop
Gives access to more powerful runes
Source
Changelog.gg summarizes and formats this update. How we read updates.
