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Steam News31 October 20258mo ago

Patch 1.08 - Major Difficulty Change and Balancing

Dear Players, We are implementing significant changes to improve the game's difficulty and balance, with a focus on enhancing variety and giving you more options for building your decks and synergies in the earlier chap

Full notes

Full Dice Legends update

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What changed

5 fixes2 additions5 changes1 removal
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
changedWe are implementing significant changes to improve the game's difficulty and balance, with a focus on enhancing variety and giving you more options for building your decks and synergies in the earlier chapters.
changedFrom now on, after each elite fight, you will have the opportunity to upgrade, remove, or duplicate a card in your deck for free, along with receiving an item chest. After every boss fight, you will receive a card, have the option for card manipulation, and get an additional item chest. To ensure balance, we have increased the likelihood of obtaining an upgraded card after a fight. Additionally, if you choose to skip any reward, you will now receive coins.
fixedWe aim to make the game more accessible, enabling players to engage with more systems and create diverse builds. We have also fixed several bugs, and the item HUD now features dedicated spaces for each slot.
changedRegarding enemy balance, we have listened to your feedback about certain enemy buffs, such as NEGATE and RETALIATION, and we have adjusted the enemies that were previously over-tuned.
addedAfter defeating an elite enemy, you can manipulate cards (remove, duplicate, or upgrade) instead of receiving a new card. Steam post image
removedAfter each boss fight, you can also manipulate cards (remove, duplicate, or upgrade) in addition to selecting a card and an item.
Pure Fire - retaliation72Pure Fire - retaliation decreased, nerf

Dice Legends changes

changedWe are implementing significant changes to improve the game's difficulty and balance, with a focus on enhancing variety and giving you more options for building your decks and synergies in the earlier chapters.
changedFrom now on, after each elite fight, you will have the opportunity to upgrade, remove, or duplicate a card in your deck for free, along with receiving an item chest. After every boss fight, you will receive a card, have the option for card manipulation, and get an additional item chest. To ensure balance, we have increased the likelihood of obtaining an upgraded card after a fight. Additionally, if you choose to skip any reward, you will now receive coins.
fixedWe aim to make the game more accessible, enabling players to engage with more systems and create diverse builds. We have also fixed several bugs, and the item HUD now features dedicated spaces for each slot.
changedRegarding enemy balance, we have listened to your feedback about certain enemy buffs, such as NEGATE and RETALIATION, and we have adjusted the enemies that were previously over-tuned.
addedAfter defeating an elite enemy, you can manipulate cards (remove, duplicate, or upgrade) instead of receiving a new card. Steam post image

Dear Players,

We are implementing significant changes to improve the game's difficulty and balance, with a focus on enhancing variety and giving you more options for building your decks and synergies in the earlier chapters.

From now on, after each elite fight, you will have the opportunity to upgrade, remove, or duplicate a card in your deck for free, along with receiving an item chest. After every boss fight, you will receive a card, have the option for card manipulation, and get an additional item chest. To ensure balance, we have increased the likelihood of obtaining an upgraded card after a fight. Additionally, if you choose to skip any reward, you will now receive coins.

We aim to make the game more accessible, enabling players to engage with more systems and create diverse builds. We have also fixed several bugs, and the item HUD now features dedicated spaces for each slot.

Regarding enemy balance, we have listened to your feedback about certain enemy buffs, such as NEGATE and RETALIATION, and we have adjusted the enemies that were previously over-tuned.

**Game Changes:**

  1. After defeating an elite enemy, you can manipulate cards (remove, duplicate, or upgrade) instead of receiving a new card. Steam post image

  2. After each boss fight, you can also manipulate cards (remove, duplicate, or upgrade) in addition to selecting a card and an item.

  3. Items are now organized in the Top Hub.

  1. There is a higher chance of obtaining a Sun or Moon card after a regular fight.

  1. You can now skip a card/item/card manipulation to receive coins.

**Enemy Rebalancing:**

  1. Pure Fire - retaliation has been decreased from 7 to 2, and NEGATE has been reduced from 99 to 10.

  2. Mirror - starts with 1 RETALIATION instead of 3 and gets 1 in the following rounds instead of 3 before

**Bug Fixes:**

  1. Fixed an issue where there was a slight chance to use a die on a card after a fight had ended.

  2. Resolved a problem with coin amounts changing after continuing a run.

  3. Fixed the achievement "The Wise One."

  4. Corrected the bug that caused the Yellow Imp to malfunction after opening and closing the game.

We hope these updates enhance your gaming experience! Thank you for your continued support.

Please let us know how the game feels now! DL Team

Source

Steam News / 31 October 2025

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