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Steam News19 October 20214y ago

Memories Update Now Available! - Full Active Pause, Hotkeys, New System & more!

Hey folks, the time has finally come - the Memories Update is now live, featuring a completely new system of modifiers, full active pause, rebindable hotkeys, accessibility options and more!

In this update7

Full notes

Full Dice Legacy update

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Repeated intro

Hey folks, the time has finally come - the Memories Update is now live, featuring a completely new system of modifiers, full active pause, rebindable hotkeys, accessibility options and more!

What changed

0 fixes12 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
addedHey folks, the time has finally come - the Memories Update is now live, featuring a completely new system of modifiers, full active pause, rebindable hotkeys, accessibility options and more!
changedWe've been listening closely to your feedback and we've been working tirelessly to bring you this major update to Dice Legacy. This update is focused on addressing the most requested features for the game, including Full Active Pause, Rebindable Hotkeys and Accessibility Options.
addedWe're also introducing a completely new system of Modifiers that unlocks after you finish the Stranded Scenario that is aimed at introducing a lot more variety and replayability to the game.
addedMemoriesMemories are a new "horizontal" system that involves all the other mechanics present in the game.
addedMemoriesMemories can be enabled or disabled by the player in a game.
addedMemoriesIf the player manages to win the game, all 3 memories will be "Collected" and added to the memories collection.

Dice Legacy changes

addedHey folks, the time has finally come - the Memories Update is now live, featuring a completely new system of modifiers, full active pause, rebindable hotkeys, accessibility options and more!
changedWe've been listening closely to your feedback and we've been working tirelessly to bring you this major update to Dice Legacy. This update is focused on addressing the most requested features for the game, including Full Active Pause, Rebindable Hotkeys and Accessibility Options.
addedWe're also introducing a completely new system of Modifiers that unlocks after you finish the Stranded Scenario that is aimed at introducing a lot more variety and replayability to the game.
addedMemories are a new "horizontal" system that involves all the other mechanics present in the game.
addedMemories can be enabled or disabled by the player in a game.

We've been listening closely to your feedback and we've been working tirelessly to bring you this major update to Dice Legacy. This update is focused on addressing the most requested features for the game, including Full Active Pause, Rebindable Hotkeys and Accessibility Options.

We're also introducing a completely new system of Modifiers that unlocks after you finish the Stranded Scenario that is aimed at introducing a lot more variety and replayability to the game.

In the next few days we'll publish our Development Roadmap that will illustrate what we're working on and what you can expect from Dice Legacy this Winter and beyond.

Full Changelog

Memories

  • Memories are a new "horizontal" system that involves all the other mechanics present in the game.

  • Memories are unlocked after finishing the game at least once.

  • Memories can be enabled or disabled by the player in a game.

  • Memories are modifiers composed of a randomly chosen Positive and Negative effect.

  • Memories can be retrieved from certain Locations or by defeating certain Threats.

  • When a Memory is retrieved the player can choose between 3 different memory combinations.

  • When the player already has 3 memories, one will have to be discarded.

  • If the player manages to win the game, all 3 memories will be "Collected" and added to the memories collection.

  • If the player loses the game, only one memory - chosen by the player - can be collected and added to the memories collection.

  • When starting a new game, the player can select up to 3 memories to start with.

Pause

  • Pause has been decoupled from difficulties and can be turned on or off by the user.

  • The game has now 3 different pause settings- Disabled : Pause is not available. - Classic : Pause as it was present in the game at launch (no dice manipulation is allowed while the game is paused. - Tabletop : Dice can be rolled, locked and placed freely while the game is in pause. This is the new default option.

Hotkeys & Controls

  • All keys are now customizable on PC.

  • Added a key to attempt Auto-Place on all slots at once, mimicking the feature present on consoles.

Accessibility

  • Added various Colorblind options and an intensity value.

  • Added an option to draw class icons on dice. While this is not super readable but it should help certain players with worse colorblindness to better tell apart dice classes.

  • Added an option to scale the dice pool.

Traits

Added several new traits to the game:

  • Claustrophobic - Cannot be employed in Mines.

  • Coward - Can't be employed to fight Threats.

  • Farmer - Provides 2 Wheat every time it is employed to harvest Wheat in Wheat Farm.

  • Popular - When employed with other Dice it increases the happiness of the Classes they belong.

  • Lucky - Double the chance of finding Gold in Mines.

  • Genius - When employed it has a small chance to provide 1 Knowledge.

  • Fast Learner - When Empowered gain 1 extra power.

  • Talented - When employed it has a small chance to Empower the face used.

  • Twin Genes - When employed in a House it provides an extra dice.

  • Firefighter - When employed it extinguishes all Fires around it.

Balancing

  • Reworked the wounds system so that power and differences in power vs requirement from the threat are taken

Source

Steam News / 19 October 2021

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