Full notes
Full Dice Kingdoms update
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Repeated intro
Hello everyone,
What changed
- Compatibility
- Balance
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We've released some of the changes we've been working on in the beta development branch
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To be part of the testers before the changes go live, don't forget to select Beta Testing on Discord.
Army and defender balancing
Priests convert a bit faster
Templars tank arrows much more, but have the same attack speed as basic soldiers
Warlock upgrades now cost 180 books
lowered research costs for most researches
shorter catastrophe phase
Disasters now occur simultaneously on all islands except the most spectacular ones
Villagers only give 1 resource when they die
buildings have less life
translation implemented
Nerf the defense of the villagers:
reduced parry chance of bourgeois
reduced parry chance of peasant
reduced parry chance of Priest
decreased attack speed of Generals
increased attack speed of kings
Reduced HP of blue and yellow houses
Reduced loot reward
Nerf of cathedrals :
reduced HP
increased cost
reduced gain culture proximity effect
from 2/church + 2/church nearby
to 2/church + 1/church nearby
Pillage reward reduced from 20 culture to 10
Reduced HP of blue and yellow houses Reduced loot reward
Nerf of cathedrals reduced HP increased cost reduced gain culture proximity effect from 2/church + 2/church nearby to 2/church + 1/church nearby Pillage reward reduced from 20 culture to 10
The goal of this update is to make rush wonders less viable without defense.
Source
Changelog.gg summarizes and formats this update. How we read updates.
