In this update2
Full notes
Full Dice Gun Commando update
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What changed
- Gameplay
- Performance
Dice Gun Commando changes
Bugfix build 1.0.0.4 is live!
Changes:
Combat Training no longer awards Dust, and more clearly calls out that Stars and Dust aren't awarded. - Run end messaging for Combat Training made clearer that it's not a real run.
Bugfixes:
Fixed Draw not being in the Keywords dictionary. - Fixed inconsistent keyword formatting with Multiplier dice. - Fixed gun mods rendering vertically in Gun Info popover. - Fixed boss kills number being hardcoded in Run Summary's Stars count. - Fixed rarity fudge not resetting between runs. - Fixed Level Up not showing the correct number on multiple levels-up after the first in sequence. - Fixed multiple rendering issues with Level Up -> Equip transitions. - Fixed hold-to-confirm buttons triggering while not on screen (which fixes multiple state break issues with Level Up/Equip). - Fixed wrong gun slot being initially selected on repeat runs. - Fixed Threat Level always progressing when ending run on highest unlocked level; it now only progresses if you win. - Fixed kill bonus not being applied correctly in some cases. - Fixed Equip gun mod slots not being able to focus each other when there's gaps between them. - Fixed Armory not showing new unlocks if loading the app with available unlocks. - Fixed dice and mods not using unlocked items on first run after booting app. - Fixed Run Summary not clearing dice and mod counts between runs. - Fixed damage mods unintentionally only applying to the first bullet. - Fixed rendering gun damage and roll text when number > 10,000. - Fix not being able to use focus nav shortcut on Equip when first mod slot is empty.
Source
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