In this update5
Full notes
Full Dice Carnival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
Dice Carnival changes
🎪 Hello everyone!
Big day for us: the Dice Carnival demo is live! 🎲 Dice are random but you can manage your luck with your build and chase that “broken combo” feeling. We’re super excited for Steam Next Fest! 🎉
🔸 What’s in the demo?
Dice-based rounds: roll each turn and push toward the target score • Bank system: lock a die for the round and add it to your score; reroll the others to manage your luck • Token synergies: bend the rules and build powerful combos • Bosses & events: different obstacles and surprises each run • Shop economy: buy upgrades and take risks to strengthen your build
🧭 What’s next (short roadmap)
More Tokens (more build variety) • Balance tuning (especially boss difficulty and some “OP” combos) • UI improvements (readability, text overflow, etc.) • More content and more Tours (aiming for 5 Tours in the full release)
🛠️ How you can help
Play the demo and tell us your “most fun / most frustrating” moments • Balance: is RNG fair? are bosses too harsh? how’s shop pricing/pacing? • If you find a bug, screenshots/videos help a lot • If you like it, wishlisting really supports us ⭐
💬 Discord:
— Phantom Script Studio
Source
Changelog.gg summarizes and formats this update. How we read updates.
