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Steam News14 June 202622d ago

0.43 is Up!

Steam post imageA lot of changes and fixes have been made this last months! This changes core gameplay and implies a more engaging loop. Mayor: Added singleplayer custom matches with bots, fully offline.

Full notes

Full DiART Paintball update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions5 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Maps
  • Fixes
changedSteam post imageA lot of changes and fixes have been made this last months! This changes core gameplay and implies a more engaging loop.
addedAdded singleplayer custom matches with bots, fully offline.
changedChanges to movement speed and feel have been made
addedNew 50Pbs per pod, 4 total
addedNew animations for double triggering
changedHUD improvements and adaptations

DiART Paintball changes

changedSteam post imageA lot of changes and fixes have been made this last months! This changes core gameplay and implies a more engaging loop.
addedAdded singleplayer custom matches with bots, fully offline.
changedChanges to movement speed and feel have been made
addedNew 50Pbs per pod, 4 total
addedNew animations for double triggering

Steam post imageA lot of changes and fixes have been made this last months! This changes core gameplay and implies a more engaging loop.

Mayor:

  • Added singleplayer custom matches with bots, fully offline.

  • Changes to movement speed and feel have been made

  • Double trigger fire is implemented.

  • New 50Pbs per pod, 4 total

  • New animations for double triggering

  • Menu and GUI changes

  • HUD improvements and adaptations

  • Added a new marker, with new poses and animations to match it

  • Muzzle effects

  • A visual lerping effect is added to the PBs. It is known that our projectiles are physics entities, but for gameplay precision they originate on a shootpoint centered and down to the player view. This is still the case, but a visual paintball is now instanciated to simulate barrel exit. Looks better, same physics.

Smaller:

  • Cosmetic improvements across all maps

  • Better splatters

  • Improved leaning clipping

  • Fixed some bugs on pause menu, specially on round restarts

  • A myriad of bugfixing

Source

Steam News / 14 June 2026

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