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Steam News25 July 20178y ago

Release Update

Updates are coming along a bit slower than anticipated, but things are still very much going forward and very quickly. A vast majority of the game is actually finished.

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Full Diamond update

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addedUpdates are coming along a bit slower than anticipated, but things are still very much going forward and very quickly. A vast majority of the game is actually finished. Virtually every mechanic is functional (short of a few quirky bugs to work out), campaign progression is fully functional, and the level editor is basically finished and works fantastic along side Steam Workshop and level generated leaderboards. So why make this post? Well, simply put... I want to make sure I'm communicating what's going on behind the scenes and create some reasonable expectations for where the game is going to be going post-release. Currently there are over 40 complete levels in the campaign which is segmented into five levels per section with plenty more yet to come. All of these levels are being created using the level editor which was built specifically to be used by players to create and share their own levels. This editor will be included with the game at launch for free , right from within the game! Where am I going with this? Diamond has been something of a passion project of mine for years now and the idea of releasing it has been bitter sweet because in many ways, I want it out there for everyone to play, but at the same time I don't want to stop working on it. Not yet, anyway. There are still so many new things I want to do with this game. So many new components I want to add. So many new puzzles I want to create. But so much of this has had to be pushed to the side to focus on what is currently ready or will be ready very soon, so I can actually release this game. As such, once released, Diamond is going to get more than it's fair share of post-release updates. These updates will obviously address bugs, performance, your typical post-release updates. But that's not good enough! Not for a project I care for so much. Not for people who were willing to pay for it. I plan to support Diamond in the way I'd expect any developer to support a game I trusted money to. To take continued feedback and expand the game based on that feedback. To add new levels and new components. To make tweaks and adjustments to the game in every area I feel it needs it. All for free and well into the foreseeable future. As of right now, there is no intention on charging for any post-release content. That's not to say it wont happen, but if it were to happen, it would have to be significant. I'm not going to take a penny from anyone without selling them a degree of confidence that they're getting what they paid for in their initial purchase price, and hopefully a lot more.

Updates are coming along a bit slower than anticipated, but things are still very much going forward and very quickly. A vast majority of the game is actually finished. Virtually every mechanic is functional (short of a few quirky bugs to work out), campaign progression is fully functional, and the level editor is basically finished and works fantastic along side Steam Workshop and level generated leaderboards. So why make this post? Well, simply put... I want to make sure I'm communicating what's going on behind the scenes and create some reasonable expectations for where the game is going to be going post-release. Currently there are over 40 complete levels in the campaign which is segmented into five levels per section with plenty more yet to come. All of these levels are being created using the level editor which was built specifically to be used by players to create and share their own levels. This editor will be included with the game at launch for free, right from within the game! Where am I going with this? Diamond has been something of a passion project of mine for years now and the idea of releasing it has been bitter sweet because in many ways, I want it out there for everyone to play, but at the same time I don't want to stop working on it. Not yet, anyway. There are still so many new things I want to do with this game. So many new components I want to add. So many new puzzles I want to create. But so much of this has had to be pushed to the side to focus on what is currently ready or will be ready very soon, so I can actually release this game. As such, once released, Diamond is going to get more than it's fair share of post-release updates. These updates will obviously address bugs, performance, your typical post-release updates. But that's not good enough! Not for a project I care for so much. Not for people who were willing to pay for it. I plan to support Diamond in the way I'd expect any developer to support a game I trusted money to. To take continued feedback and expand the game based on that feedback. To add new levels and new components. To make tweaks and adjustments to the game in every area I feel it needs it. All for free and well into the foreseeable future. As of right now, there is no intention on charging for any post-release content. That's not to say it wont happen, but if it were to happen, it would have to be significant. I'm not going to take a penny from anyone without selling them a degree of confidence that they're getting what they paid for in their initial purchase price, and hopefully a lot more.

Source

Steam News / 25 July 2017

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