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Steam News14 February 20215y ago

Dialtown - Main Trailer (Devlog 14/02/21)

Howdy. Happy Valentine's Day, y'all! To commemorate this special day, I've written a lil devlog to show off how development is coming along! Trailer, Schmailer!

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changedHonestly, Dialtown's been a real labour of love so far, and over two years down the line, I actually have a lot of anxiety about the big release. I'm super stoked to finally get it out, but 2 years of writing, photo editing, programming, photography... two years of all-nighters, headache tablets, budgeting, grueling work... all leading to one moment, one release date. It's a lot of pressure, admittedly! But, it's been a fun ride, and the train hasn't stopped just yet.

Howdy. Happy Valentine's Day, y'all! To commemorate this special day, I've written a lil devlog to show off how development is coming along!

Trailer, Schmailer!

Okay, without further ado, to celebrate this, the day of arrows and chocolates and a statistically abnormal rate of impregnations, I present to you... Dialtown's main trailer, and the fourth dateable protagonist!

...wasn't that, uhhh, something? Yeah! Over 20 endings, 5 dateables, hours of content... I'm still hoping for a Spring (google says that's March to late June?) release, 2021!

Overall progress!

Alright, it's time. Lemme whip out the ol' chart.

Y'know the drill, roadmap of the whole game, every plot-beat/important scene. Anything green is ready to go, just needs final testing/fixes. Yellow means done script, some assets, red means no script.

I'm proud to announce that Dialtown's script is only 2.5 scenes away from being finished.

I'm really hyped, honestly. According to my current calculations (only wordboxes (minus text commands) + name boxes), Dialtown's (full) current word-count is over 132,000 words!

For clarity 'n' comparison, William Shakespeare's Hamlet is 30,557 words. This means, yes, you can fit FOUR Hamlet's into Dialtown, and have enough room to fit every word in this devlog in, too. (25 times over!!) WOOT.

Thanks for reading!

Honestly, Dialtown's been a real labour of love so far, and over two years down the line, I actually have a lot of anxiety about the big release. I'm super stoked to finally get it out, but 2 years of writing, photo editing, programming, photography... two years of all-nighters, headache tablets, budgeting, grueling work... all leading to one moment, one release date. It's a lot of pressure, admittedly! But, it's been a fun ride, and the train hasn't stopped just yet.

I guess I'd just like to take this moment to remind y'all that I'm super grateful for having y'all follow me. (...presuming you, the peanut reading this, IS following me, y'know? If not... well, do! It means you get to hear me speak to YOU right now. woah! nuts!) Dialtown's very close to my heart, and seeing the outpouring of fanart and community love from Dialtown's small (but tight-knit and passionate!) community has been staggering.

As always, I'll see you in the next devlog, where I'll have more big news. ;) As always, catch ya later! Thanks for dreaming with me!

Yours houndly, Dogman

Source

Steam News / 14 February 2021

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