Repeated intro
Hey, y'all! Another week, another update.
What changed
0 fixes2 additions2 changes0 removals
addedDoggo's tellin' ya the haps:So, lots of interestin' stuff happenin' IRL. I started a new job recently! It's full time, and the people there are super nice. Starts early (7:15am), so as you can imagine, it's a little tiring. But, the money's good, and means I won't have to dip into personal savings to pay the composer working on the OST. As for the game itself, I'm using evenings and weekends to work on it, and progress has been slow and steady since the last devlog! Finished a new scene for one of the protagonists and I'm ready to get started on his NEXT scene tonight. Exciting. Also, I'd like to use now to answer some FAQ questions, because a few things might've been left unclear, which is 100% on me:
addedDoggo's tellin' ya the haps:The game, in its current stage of planning, has six main romance routes, and the routes should have an average of three endings each. The sexualities, genders and natures of each relationship differ as route variety is far more interesting. I'm tossing ideas around on the ol' drawing board, so don't be surprised if I add a few shorter joke endings, like I did in the DSaF series, heh heh.
changedDoggo's tellin' ya the haps:The game doesn't have a confirmed price, but I know it's not gonna be expensive. It won't be less than $5, but also won't be more than $10.
changedDoggo's tellin' ya the haps:That's it for this devlog. Next devlog'll probably be written up in about a week. Lovin' the early stage hype for the game, and a little later, when music has been composed (possibly next month?), I'll try to get another gameplay trailer out. Ciao!
Dialtown: Phone Dating Sim changes
addedSo, lots of interestin' stuff happenin' IRL. I started a new job recently! It's full time, and the people there are super nice. Starts early (7:15am), so as you can imagine, it's a little tiring. But, the money's good, and means I won't have to dip into personal savings to pay the composer working on the OST. As for the game itself, I'm using evenings and weekends to work on it, and progress has been slow and steady since the last devlog! Finished a new scene for one of the protagonists and I'm ready to get started on his NEXT scene tonight. Exciting. Also, I'd like to use now to answer some FAQ questions, because a few things might've been left unclear, which is 100% on me:
addedThe game, in its current stage of planning, has six main romance routes, and the routes should have an average of three endings each. The sexualities, genders and natures of each relationship differ as route variety is far more interesting. I'm tossing ideas around on the ol' drawing board, so don't be surprised if I add a few shorter joke endings, like I did in the DSaF series, heh heh.
changedThe game doesn't have a confirmed price, but I know it's not gonna be expensive. It won't be less than $5, but also won't be more than $10.
changedThat's it for this devlog. Next devlog'll probably be written up in about a week. Lovin' the early stage hype for the game, and a little later, when music has been composed (possibly next month?), I'll try to get another gameplay trailer out. Ciao!
Doggo's tellin' ya the haps:
So, lots of interestin' stuff happenin' IRL. I started a new job recently! It's full time, and the people there are super nice. Starts early (7:15am), so as you can imagine, it's a little tiring. But, the money's good, and means I won't have to dip into personal savings to pay the composer working on the OST. As for the game itself, I'm using evenings and weekends to work on it, and progress has been slow and steady since the last devlog! Finished a new scene for one of the protagonists and I'm ready to get started on his NEXT scene tonight. Exciting. Also, I'd like to use now to answer some FAQ questions, because a few things might've been left unclear, which is 100% on me:
The game has no current release date at the moment. I have a date in my head, but given how things are making bursts of progress, I might actually BEAT the date in my head. I'm absolutely aiming for a 2019 release though.
The game, in its current stage of planning, has six main romance routes, and the routes should have an average of three endings each. The sexualities, genders and natures of each relationship differ as route variety is far more interesting. I'm tossing ideas around on the ol' drawing board, so don't be surprised if I add a few shorter joke endings, like I did in the DSaF series, heh heh.
So far, the game's slowly shaping up. Assets are being gathered (several IRL pics taken already), models have been chosen, and areas are being fleshed out one by one. I'm excited! Might just end up being a little quirky game that satisfies people!
The game doesn't have a confirmed price, but I know it's not gonna be expensive. It won't be less than $5, but also won't be more than $10.
That's it for this devlog. Next devlog'll probably be written up in about a week. Lovin' the early stage hype for the game, and a little later, when music has been composed (possibly next month?), I'll try to get another gameplay trailer out. Ciao!