Highlights Compatibility This release is mainly a compatibility release for Dwarf Fortress 53.09.
In this update9
Full notes
Full DFHack - Dwarf Fortress Modding Engine update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
2 fixes1 addition3 changes0 removals
Compatibility
Fixes
Performance
UI and audio
Gameplay
changedCompatibilityThis release is mainly a compatibility release for Dwarf Fortress 53.09.
fixedBug fixesA bug that caused some file names to be transcoded incorrectly, causing (among other things) the blueprint tool to stop working in some situations, has been fixed.
changedA small tweakAn old tweak, [c]drawbridge-tiles[/c], altering the rendering of drawbridges in text mode so that the direction in which a raised drawbridge has been raised can be seen, has been reinstated with this release.
addedPSAsAs always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands ( gui/launcher ) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor ). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
changedNew Features[c]tweak[/c]: [c]drawbridge-tiles[/c]: Make it so raised bridges render with different tiles in ASCII mode to make it more obvious that they ARE raised (and to indicate their direction)
fixedFixes[c]Filesystem::as_string[/c] now always uses UTF-8 encoding rather than using the system locale encoding
DFHack - Dwarf Fortress Modding Engine changes
changedThis release is mainly a compatibility release for Dwarf Fortress 53.09.
fixedA bug that caused some file names to be transcoded incorrectly, causing (among other things) the blueprint tool to stop working in some situations, has been fixed.
changedAn old tweak, [c]drawbridge-tiles[/c], altering the rendering of drawbridges in text mode so that the direction in which a raised drawbridge has been raised can be seen, has been reinstated with this release.
addedAs always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands ( gui/launcher ) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor ). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
changed[c]tweak[/c]: [c]drawbridge-tiles[/c]: Make it so raised bridges render with different tiles in ASCII mode to make it more obvious that they ARE raised (and to indicate their direction)
Highlights
Compatibility
This release is mainly a compatibility release for Dwarf Fortress 53.09.
Bug fixes
A bug that caused some file names to be transcoded incorrectly, causing (among other things) the blueprint tool to stop working in some situations, has been fixed.
A small tweak
An old tweak, [c]drawbridge-tiles[/c], altering the rendering of drawbridges in text mode so that the direction in which a raised drawbridge has been raised can be seen, has been reinstated with this release.
Announcements
PSAs
As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands ( gui/launcher ) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor ). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
Changelog
New Features
Adjusted[c]tweak[/c][c]drawbridge-tiles[/c]: Make it so raised bridges render with different tiles in ASCII mode to make it more obvious that they ARE raised (and to indicate their direction)
Fixes
[c]Filesystem::as_string[/c] now always uses UTF-8 encoding rather than using the system locale encoding