DFHack - Dwarf Fortress Modding Engine
Steam News 24 November 20255mo ago

DFHack 53.06-r1

Highlights Compatibility This release features compatibility with Dwarf Fortress 53.06. Bug fixes Using the enhanced sort features in the squad selector screen will no longer cause Dwarf Fortress to crash on exit, "gui/…

Update log

Full DFHack - Dwarf Fortress Modding Engine update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions2 changes3 removals
  • Compatibility
  • Performance
  • Workshop
  • Gameplay
  • Fixes
changedCompatibilityThis release features compatibility with Dwarf Fortress 53.06.
removedBug fixesUsing the enhanced sort features in the squad selector screen will no longer cause Dwarf Fortress to crash on exit, "gui/gm-unit" will now behave correctly when used to set a unit's traits to average or to randomize them, and "gui/design" no longer has the same key bound to two different functions. Also, "infiniteSky" has been temporarily removed until we can update it to account for changes made in the siege update.
addedPSAsAs always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands ( gui/launcher ) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor ). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.
changedFixes"gui/design": designating a single-level stair construction now properly follows the selected stair type. adjusted conflicting keybinds, diagonal line reverse becoming "R" and bottom stair type becoming "g".
removedFixes"sort": Using the squad unit selector will no longer cause Dwarf Fortress to crash on exit
removedRemoved"infiniteSky": Temporarily disabled due to incompatibility with changes made as part of DF's siege update

Highlights

Compatibility

This release features compatibility with Dwarf Fortress 53.06.

Bug fixes

Using the enhanced sort features in the squad selector screen will no longer cause Dwarf Fortress to crash on exit, "gui/gm-unit" will now behave correctly when used to set a unit's traits to average or to randomize them, and "gui/design" no longer has the same key bound to two different functions. Also, "infiniteSky" has been temporarily removed until we can update it to account for changes made in the siege update.

Announcements

PSAs

As always, remember that, just like the vanilla DF game, DFHack tools can also have bugs. It is a good idea to save often and keep backups of the forts that you care about. Some DFHack tools that worked in previous (pre-Steam) versions of DF have not been updated yet and are marked with the "unavailable" tag in their docs. If you try to run them, they will show a warning and exit immediately. You can run the command again to override the warning (though of course the tools may not work). We make no guarantees of reliability for the tools that are marked as "unavailable". The in-game interface for running DFHack commands ( gui/launcher ) will not show "unavailable" tools by default. You can still run them if you know their names, or you can turn on dev mode by hitting Ctrl-D while in gui/launcher and they will be added to the autocomplete list. Some tools listed as "unavailable" in the docs do not compile yet and are not accessible at all, even when in dev mode. If you see a tool complaining about the lack of a cursor, know that it's referring to the keyboard cursor (which used to be the only real option in Dwarf Fortress). You can enable the keyboard cursor by entering mining mode or selecting the dump/forbid tool and hitting Alt-K (the DFHack keybinding for toggle-kbd-cursor ). We're working on making DFHack tools more mouse-aware and accessible so this step isn't necessary in the future.

Changelog

Fixes

  • "gui/design":

    • designating a single-level stair construction now properly follows the selected stair type.

    • adjusted conflicting keybinds, diagonal line reverse becoming "R" and bottom stair type becoming "g".

  • "modtools/set-personality": use correct caste trait ranges; fixes "gui/gm-unit" being unable to correctly randomize traits or set traits to caste average

  • "sort": Using the squad unit selector will no longer cause Dwarf Fortress to crash on exit

Removed

  • "infiniteSky"Temporarily disabled due to incompatibility with changes made as part of DF's siege update

Structures

  • added missing field in "history_event_artifact_createdst"

  • fixed incorrect base class on "widget_anchored_tile"

Source

Steam News / 24 November 2025

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