Full notes
Full Dex update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey! although we are already working on our new game, AAA ghost hunting adventure Ghost Theory, the development of Dex never stopped and remains on-going. As a result, we have some news that want to share with you. Demo and a pack of free rewards In a co-operation with our global game publisher Badland Games, we just released free Dex demo on PC, PS4 and XB1 and we offer everyone who completes it a pack of free rewards. We hope to re-gain visibility, reach new players and boost our indie income. To learn more about the demo and its marketing campaign, visit the demo's landing page - www.drnilesclinic.com We have also put together a new story trailer for Dex to accompany the demo release. Take a look: https://youtu.be/5cKGRRVlYf0 Update 5.4.0.0 Along with the demo we’ve released another major update for Dex on Steam. It contains many bug fixes, performance and game play tweaks, new sounds and more. For the full and detailed list of changes see the update’s log below.
What changed
- UI and audio
- Gameplay
- Fixes
- Events
- Balance
- Maps
Refresh lightmap on resolution changed
Downtown scene optimized
Controls help fixed back caption
Hide image on empty journals category
Darker controls help background
Journal over infolog
Realigned skills software panel
Fixed zoom restore after dialog or trade
Fix infolog overlap in dialogue
Fixed aim snapping
Fix readable left alignment
Alarm controllable with SFX when playing
Ambient test sound instant play, changed to pigeons
Fixershope fixed hidden drugstore interior
AR update secondary weapon name on language switch
Fixed ambient ENV audio
Added scene ambients
Fix vending machine buy caption
Remastered scene SFX
Fixed missing ENV sounds
Remastered GUI SFX - radial menu, tabbing, category switch
Remastered GUI SFX - item placement, skillpoints, pause menu
AR remastered SFX
Updated dex jump and climb sounds
Slums spray kid loop
Tutorial journal quest readable sounds
Laser gun no muzzle effect, offseted beam position
Tutorials menu hide filter buttons
Dont reset stealth when entering scene
Stealth chargable during alert, when hidden from enemies
Gamepad recoil markers
Fixed gun animation after hit
Stop jump sound when climbing to avoid voice overlaps
Fix chinese gate elevator exit offset
Fix enemy skipping standup animation when hacked on ground
Armor portal animation
Dont reset AI combat on AR switch
Fixed exit from final CS map
Uncloak after using instant elevator
Allow cloaking in crouch
Uncloak on opening medkit or unlocking door
Uncloak on using item from inventory
Armor printer sound
Disable equip button when equipped + reload sound on inventory equip
Fix equipped weapon assignment
Cutscene volume respects global settings
Fix double dialogue glitch on fade in
Audio settings sample respect master volume
Fix camera and turret persistence
Unlock other door when lockpicking doors from sewers hub to Fixershope
Disable enemy turning when paralyzed
Disabled entering AR when paralyzed
Fixed crash id miniature
GSV2 explosion sound fixed
Sewers fixed steam no hurting
Camilla shot added blood
Aquarium elevator disable call buttons when autoriding
Disable player environment interaction when paralyzed
Disable reload in crouch walk
Fix takedown screen darkening
Allow long dialogue gamepad scrolling with one answer
Fix stuck after roll to cyberspace
Show Ellie in her flat after GSV
Sound save/load menu tab switch
Buy sell switch sound
Laser cell door sound
Scrapyard generator sound
Sewers generator sound
AR stop scene ambient
And that's all for today. Thank you for reading! Dreadlocks
Source
Changelog.gg summarizes and formats this update. How we read updates.
