Full notes
Full Dewdrop update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone,
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Dewdrop changes
It's been quite a while since my last update, but I have been hard at work on Dewdrop and I am excited to finally share what is new.
As mentioned in my previous post, much of my focus has been on developing the puzzle mode. Until now, the demo has mainly highlighted the sandbox experience, but that is changing with this update.
Puzzle mode is now available in the demo, with 12 handcrafted levels to play!
These levels are designed to show how the mechanics evolve and become more complex, giving you a solid preview of what to expect in the full game.
New Features
Puzzle mode with 12 levels
Camera panning and zooming in sandbox
Vine and spawner options using middle mouse
Change spawner color and rate
Disable vines and spawners
Adjust vine note and octave
Grab vines and spawners while holding Ctrl
Trajectory line in sandbox and assisted puzzle mode
Difficulty select screen on first puzzle load
Welcome and ending screens for the demo
Teasers for upcoming full game features
Visual and UI Improvements
New shaders for disabled or modified vines
Improved background shader rendering
Better text visibility, contrast, and colors
Vine buttons now match vine colors
Enhanced load menu with more save details
Confirmation prompts for key UI actions
Options and Accessibility
Accessibility options
Max FPS setting
Keybinding support
Gameplay and Polish
Prevent overlapping spawner placement
Fixed sharp vine edges while wobbling
Major physics improvements and adjustments
Removed tint slider
Other UI adjustments
Known Issues
The sound can cut abruptly for vortexes during level transitions
There are graphical artifacts in the background and wall shaders for Nvidia GPUs
That covers the biggest changes in this demo update.
As development continues, the game is getting closer to completion, but I am not ready to announce a release date yet. There are still many features and puzzle mechanics in progress, but I'm still expecting to release this year!
I will be sharing more previews of what is coming next, so keep an eye out for future updates. For now, enjoy solving puzzles and consider joining our official Discord for behind the scenes!
Source
Changelog.gg summarizes and formats this update. How we read updates.
