Full notes
Full Devoid update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- UI and audio
DEVOID V5.2 IS HERE!
We realized the onboarding flow for the space dungeon was leaving some pilots confused. So, we overhauled the tutorial. Not a single line of dialogue in it. (Besides at the dock if we’re counting that).
On a similar note, we revamped the tutor. It's less invasive. And the notifs should now pop up at the right moments. We will continue to refine this.
Fixed a few miscellaneous bugs, including map barriers not having physics (notably near the outpost on level 3)
Re-centered the HUD so weapons / items are back in one place. Thanks for the feedback on that Nabil.
Denarii (Devoid’s currency) was switched to just “$”. Way more intuitive.
Rarity was cut. Less bloat to scan through item descriptions.
Our other time was spent working on new content for the next part of the dungeon. Not sure when we will begin unveiling details. I will say I'm pretty hyped on how the visuals are turning out.
If you have any thoughts about the update, Devoid or even gamedev don’t hesitate to leave a comment. We want to make the space dungeon an unforgettable experience and we deeply care about your feedback.
Want to embark? Check out our open playtest over at the Devoid Steam page.
Until next time,
Charlie & Jakub
Source
Changelog.gg summarizes and formats this update. How we read updates.