HomeGamesUpdatesPricingMethodology
Steam News16 August 20187y ago

Patch 1.07 Release Notes

Hello everyone, A patch has been released for the game which has fixed numerous issues, as well as quality of life enhancements.

Full notes

Full Devious update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone, A patch has been released for the game which has fixed numerous issues, as well as quality of life enhancements. A full list of fixes can be seen below;

What changed

6 fixes3 additions5 changes1 removal
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
  • Server
fixedHello everyone, A patch has been released for the game which has fixed numerous issues, as well as quality of life enhancements. A full list of fixes can be seen below;
addedFixes to the New Nor level, where a key was sometimes appearing as bugged
fixedFixed a minor visual issue where the Music & Sound levels under options would sometimes show decimals
removedFixes to the Gallery mode, which was disabled for some users, even with the patch
changedAI Tweaks to some mobs, including the Fire Snake & Fire Warriors, and Pathfinding has been slightly tweaked for some mobs
fixedFixed the "Yes" and "No" button coordinate issues from the in-game pause menu on full screen
  • Visual Novel segments now run at a faster speed

  • Fixes to the New Nor level, where a key was sometimes appearing as bugged

  • Fixed a minor visual issue where the Music & Sound levels under options would sometimes show decimals

  • Fixes to the Altum Ruins & Altar levels, which had a bug preventing progress for some users

  • Fixes to the Gallery mode, which was disabled for some users, even with the patch

  • AI Tweaks to some mobs, including the Fire Snake & Fire Warriors, and Pathfinding has been slightly tweaked for some mobs

  • Fixed the "Yes" and "No" button coordinate issues from the in-game pause menu on full screen

  • Fixes to the Delete Button on the Save & Load screen, which at times was causing bugs

  • Fixed a bug that would sometimes cause the footstep sfx to loop infinitely when loading games

  • Added more clear pitch differentiation between footsteps

  • Increased the range at which tiles enter the minimap (3 tiles wide radius now)

  • Fixed various single block textures missing on some levels

  • Fixed an issue with an "invisible wall" spawning where iron grates should be on some levels

  • Slightly tweaked certain damage values for further balancing

  • Minimap button no longer needs to be held down anymore, replaced with a single tap toggle and added a slight transparency

If there are any questions/concerns/bug reports just let us know! We also have a discord server here; https://discord.gg/yy7javF

Source

Steam News / 16 August 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.