HomeGamesUpdatesPricingMethodology
Steam News25 April 20197y ago

Fixed pesky invisible bug!

There was a version of nwjs that was corrupt so I had to integrate a new version.

Full notes

Full De'Vine: Card Battles update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • Performance
changedThere was a version of nwjs that was corrupt so I had to integrate a new version. It was previously causing game windows to cause a slight memory leak and thus causing the engine to forgo loading further ones until it cleared the memory. That unfortunately caused some windows in the game to not upload visually. I have run many tests with this new build and they seem successful and I think this invisible bug has been crushed. -Thanks!

De'Vine: Card Battles changes

changedThere was a version of nwjs that was corrupt so I had to integrate a new version. It was previously causing game windows to cause a slight memory leak and thus causing the engine to forgo loading further ones until it cleared the memory. That unfortunately caused some windows in the game to not upload visually. I have run many tests with this new build and they seem successful and I think this invisible bug has been crushed. -Thanks!

There was a version of nwjs that was corrupt so I had to integrate a new version. It was previously causing game windows to cause a slight memory leak and thus causing the engine to forgo loading further ones until it cleared the memory. That unfortunately caused some windows in the game to not upload visually. I have run many tests with this new build and they seem successful and I think this invisible bug has been crushed. -Thanks!

Source

Steam News / 25 April 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.