Full notes
Full DEVIL'S LIMINAL update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Events
- UI and audio
- Fixes
- Balance
Unfortunately this is a very small update, with only August 23rd. However, there have also been some general quality-of-life updates AND I have studio announcements!
Join the Discord!
Studio Interlude now has a Discord. Anyone can see posts, but you'll need to post a quick introduction in order to be able to chat. Join here!
IRL Events
Debug Games Festival - April 25 in Norwich, UK I'll be at the Debug Games Festival to show DEVIL'S LIMINAL! If you're in the UK, swing by to say hi! I'm currently working on getting some stickers and mini-zines printed to hand out at the table. I've never been to the UK, so I'm also excited to do a little sightseeing.
Steam Sales
IGDA Foundation "Download for Charity"- now to April 6th DEVIL'S LIMINAL is part of the event, but not currently discounted. This event directly supports IGDAF with each sale. They've been a huge help to my career, so I try to support them whenever possible.
Early Access v0.91 Changelog
Added in-game day August 23rd. This includes a pass on story branches, conditions, writing, backgrounds, music, and voice adlibs.
Fixed text size issue on dyslexia friendly font.
Fixed auto play timing on text messages, should now display for the expected duration.
Added red accent color customization, can now be lighter/darker to suite the chosen color and opacity of the text box.
Source
Changelog.gg summarizes and formats this update. How we read updates.
