Full notes
Full Devil's Desk update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
This is the first update to make my game more visually customizable and accessible. Hopefully there's less eye strain going forward
Visuals:
Graphical Adjuster finally added! Turn off "Crunchy Graphics" in settings for a less pixelated experience
Static Intensity will now default to 0, no more slider
Screen Static now reserved for menu and level startups
Added more window size options
Crisp Ridge has received lighting and atmospheric improvements (big vibes)
Qor Call Center has received lighting and atmospheric improvements (big vibes)
Cider Factory has received lighting and atmospheric improvements (big vibes)
The Red Depth received a sky-box change
Added directional arrows to floor on Cider Factory exterior
Game-play:
You can now destroy cars
Vastly Improved breakage physics and effects for thrown objects
Crisp Ridge has received an addition to its map
Qor Call Center will have slightly better performance/optimization
Source
Changelog.gg summarizes and formats this update. How we read updates.
