In this update2
Full notes
Full Devil's Derby update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
Devil's Derby changes
Fixes
Fix saved mouse sensitivity not applying on game start.
Fix saved keybinds not applying on game start.
Fix music sliders not being visually correct on menu open.
Stop charged shot from firing after player has died.
Fix pause menu button hover over sizes.
Stop projectiles from spawning too many explosions on collision.
Fix slide gravity when in air.
Fix being able to bash whilst charging right shot.
Fix camera being moved when exiting pause menu.
Fix bash hitbox not rotating correctly with the player, causing bashes to sometimes hit behind you.
Improvements
Increase volume on charged shot ready audio cue.
Decrease volume on landing sound.
Reduce chance of charged shot exploding immediately when sliding on a rail.
Add a minimum slide speed when sliding on a rail. You will also be reverted to a higher speed than the minimum grind speed when you exit the slide, if that speed is higher than your original grind enter speed.
Remove mouse sensitivity being tied to game speed on bash hitstop.
Refine bash hitbox- results in a less forgiving, but more accurate bash.
Slightly reduce upwards velocity gained when jumping from a rail.
Source
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