Full notes
Full Devil, It's me update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Performance
- Store
- UI and audio
Devil, It's me changes
The price and maintenance fee of Parasites has been increased.
The price and Health of Lizards have been increased.
Damage dealt by Bombs has been increased.
The Health of Sphere of Tongue has been increased.
Poison damage by Alchemists has been decreased.
Attack speed of King Slimes has been decreased while Health has been increased.
Mental Attack of all monsters has been increased.
Enemy spawn rate of the Prince after finishing the quest 'Ancient Power' has been reduced.
Upon finishing the quest 'Ancient Power', Magrandes’ health will be fully healed and the energy accumulated by the prince will be adjusted to 0.
More unique enemies will be spawned while a hidden quest is ongoing.
The difficulty of enemy boss monsters of hidden quest has been increased.
Maintenance fees will be reduced to 0 upon the appearance of the final boss.
Health has been greatly increased for the final boss of hidden quest.
Base Health of Magrandes has been increased.
Items given to Magrandes will only affect half of its performance.
Autosave can be turned on/off from the item purchasing menu when a day begins.
Bug fixes.
I'll get feedback on what UI needs to be improved before I make any UI patches in the future. I would appreciate it if you could leave a comment about any inconveniences while playing the game.
Source
Changelog.gg summarizes and formats this update. How we read updates.
