Full notes
Full Devil Daggers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
v3.2 adds local replays along with some gameplay consistency improvements.
local replays
replays for 10 most recent runs are kept automatically and can be manually saved to keep longer.
access by navigating to LEADERBOARDS -> STATS -> LOCAL REPLAYS
local replays for custom spawnsets will work automatically and will show the name of the spawnset if it was downloaded from DevilDaggers.info
gameplay changes
lvl4 homing can now ricochet off empty centipede/gigapede segments.
destroyed gigapede segments have a darker texture on the legs, making remaining gems easier to spot.
spider2 corpse erode animation starts sooner.
centipede emerge particle effect more accurately shows where it will emerge.
ghostpede will always emerge with weak points facing the centre of the arena.
spider hitbox scales to match spawn animation.
delay on lvl4 homing detonate is reduced from 2 frames to 1.
skulls, spider eggs, and thorns no longer absorb more lvl4 homing daggers than are needed to kill them.
skull2 and skull3 chatter is higher priority when close.
Native Linux build is also updated along with some bug fixes. Mac build coming soon.
Source
Changelog.gg summarizes and formats this update. How we read updates.
