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Steam News22 January 20206y ago

Game Feel Update

I received some feedback on tigsource regarding game-feel. Additionally,I found the very well hidden information about returned products/refunds. In it there were 2 mentions of missing co-op.

Full notes

Full Devader update

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What changed

1 fix0 additions2 changes0 removals
  • Gameplay
  • UI and audio
  • Compatibility
changedI received some feedback on tigsource regarding game-feel. Additionally,I found the very well hidden information about returned products/refunds. In it there were 2 mentions of missing co-op. I guess I need to make that more obvious, or they were hoping for online multiplayer. I've not actually tried Devader with steams remote-play, my internet will probably be to bad though. There were also a few with "not fun", one of which was mentioned the starting weapon does not feel good in a short comment. This does tie into the game-feel mentioned on tigsource.
fixedI've added quite a lot of fluff to make stuff feel better. I hope this will not be too detrimental to performance. Most of it is framerate dependent, so if you have low framerates it should not add more effects. - Muzzle effects on the weapon while firing - more screenshake - slight dust particles are thrown up when the Devader or assistants move - The Devader has engine-noise - bullet grazing has a slight electrostatic noise - invincibility is audible - I've added some explanation for the power-ups + multiplayer - Explosions have a chance of spawning child-explosions -> less monotonous - Some explosions have been altered - pitch randomization reduced, reduce muddy sounds - particles for destroyed assistants - fixed a bug that prevented impact visuals to spawn when spiders attack - fixed a bug that was causing doppler-effect to fail (you likely wont notice this) - added impact explosions for touch damage on the matrix - slight change to how units are initialized, should help with performance (minor) - minor changes to balance/enemies - adjusted dynamic range compression of audio. I noticed sounds in Devader felt a bit muffled compared to Gungeon. I think it's better now. - some adjustments to the "flee". It moves faster on higher difficulties - missile cursor size can be adjusted in settings -> accessibility - increased main weapon volume
changedUpdate is currently still Window only. Linux/Mac on request or with the next larger update.

I received some feedback on tigsource regarding game-feel. Additionally,I found the very well hidden information about returned products/refunds. In it there were 2 mentions of missing co-op. I guess I need to make that more obvious, or they were hoping for online multiplayer. I've not actually tried Devader with steams remote-play, my internet will probably be to bad though. There were also a few with "not fun", one of which was mentioned the starting weapon does not feel good in a short comment. This does tie into the game-feel mentioned on tigsource.

I've added quite a lot of fluff to make stuff feel better. I hope this will not be too detrimental to performance. Most of it is framerate dependent, so if you have low framerates it should not add more effects. - Muzzle effects on the weapon while firing - more screenshake - slight dust particles are thrown up when the Devader or assistants move - The Devader has engine-noise - bullet grazing has a slight electrostatic noise - invincibility is audible - I've added some explanation for the power-ups + multiplayer - Explosions have a chance of spawning child-explosions -> less monotonous - Some explosions have been altered - pitch randomization reduced, reduce muddy sounds - particles for destroyed assistants - fixed a bug that prevented impact visuals to spawn when spiders attack - fixed a bug that was causing doppler-effect to fail (you likely wont notice this) - added impact explosions for touch damage on the matrix - slight change to how units are initialized, should help with performance (minor) - minor changes to balance/enemies - adjusted dynamic range compression of audio. I noticed sounds in Devader felt a bit muffled compared to Gungeon. I think it's better now. - some adjustments to the "flee". It moves faster on higher difficulties - missile cursor size can be adjusted in settings -> accessibility - increased main weapon volume

Update is currently still Window only. Linux/Mac on request or with the next larger update.

Source

Steam News / 22 January 2020

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