Full notes
Full Deuterium Wars update
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Repeated intro
Hello Commanders! Even more unusual weapons have appeared in Deuterium Wars - the legendary energy gun for the MK-2: “Death Ray” and the exclusive acid rocket launcher for the MK-2: “Comet-Z” have been added! And also gadgets and enhancements with new modifications. In addition, there are 4 new decors for MK2. Read about these and other changes in the full patchnote!
What changed
- Gameplay
- Events
- Balance
- Store
- Fixes
Daily events
Tournament rewards in weekend events have been improved:
the number of prizes with the best award has been increased;
for the events "Totem Master" and "Free ammunition" you can now get a battle modifier of exclusive or unique rarity;
in the event “Bullet Whistle” at MK-2, the experience reward for prizes now scales depending on the character's level (reaching the maximum value at level 60) and, in general, has become more tangible.
Turrets balance
Reserves of durability and defense for Flamethrower and Sentry Turrets were reduced by 20% by 1400+ PP.
Now the durability of large stationary turrets grows more smoothly in the interval 400-1000 PP.
For the destruction of the Flamethrower Turret, you will now receive not 200, but 300 points, just like for the Missile and Heavy Turrets.
Arming
- The legendary energy gun for the MK-2“Death Ray” was added to the game!
An exclusive “Comet-Z” acid rocket launcher for the MK-2 was also added to the game, the missiles of which, in addition to the main damage from acid, inflict periodic radiation damage.
Also, exclusive “Swift-160EX-H” and “Eagle-260EX-H” drones were added with a big passive repair bonuses, however, at the cost of weaker weapons and airframe. They repair their master and significantly increase his survival. Such drones cannot be obtained as a reward or from containers, but it will be possible to get blueprints and create them using craft.
Added 6 exclusive bombs for MK-1 and MK-2 with a built-in bonus of fire, energy or acid Damage Absorption (depending on the main type of bomb damage). Such bombs can be earned from exclusive containers.
Added 4 exclusive mine gadgets for MK-1 and MK-2 with a built-in bonus of fire or energy Damage Absorption (depending on the main damage of the mine). Such mines can also be earned from exclusive containers.
In addition, 16 drones were added with less significant passive repair bonuses for the MK-1 and MK-2, which can be obtained from containers.
Now, “Amper” and “Amper-M2” deal damage from an explosion with energy, not fire.
The direct damage of the “Mr. Cracker” epic machine gun was increased by 5%, and the probability of an effect of increasing incoming damage on the enemy was increased from 5% to 10% per shot.
Ammunition critical damage bonuses have been recalculated and now better correspond to the current realities in the game, taking into account other modifiers. In general, these bonuses have grown significantly.
Other innovations
Added 4 new decors of exclusive rarity for MK-2.
A warning hint has been added on the “Explosive Starter Pack” about the maximum level to which it is available for purchase.
The epic resource no longer appears guaranteed in the Sunday Store assortment. However, now it can appear in Daily Store assortment every day with a 5% chance.
Improved rewards for reaching 125 and 140 levels.
Promocode: 993N-TVND-BZWD
Bugfix
The process of the epic “Amper-M2” upgrading has been fixed.
The effect of glow in the battle has been fixed for “Amper-M2”.
Fixed icons of energy shields of an unique and exclusive rarity on the MK-2, displayed on
Source
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