Full notes
Full Deus Proxy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Balance
First of all, thanks for trying out Deus Proxy! A lot of people have tried out the demo and it's great to see people playing. I wanted to announce my plans for further testing and lay out my plans on when you can expect early access and a full release, as well as what features you can look forward to.
Demo End and Testing
I'm planning on leaving the demo up for around a week after Next Fest ends. At that point, I'll begin open beta testing on Steam. Not much will change immediately from the demo to testing, except things might break more frequently and experimental features may be added and tested. Deus Proxy is a very complex game and I'll need feedback and data from real players to make sure I get rid of bugs and properly balance the game.
Upcoming Features
In addition to more spells, units, heroes, and items, there are a few major features you can expect from Deus Proxy before early access:
A "Rival" system: When you win a run, you can become the main boss in someone else's run. They'll follow in your footsteps, fighting your armies again and again throughout their run, eventually fighting you in a final showdown
Better battle playback: Better visual feedback for things like critical hits, Better indicators for buffs and debuffs on the field, and a system that highlights key moments in the fight
More levels
- A UI reworkSome placeholder UI elements will be reworked, giving the game a more consistent look
The ability to see fights where you were in someone else's run
and more...
Community, Feedback, and Roadmap
If you want to get involved in the community or just tell me what you think, please join the discord below or head to the Steam discussion board. I also maintain a public Trello with currently known bugs, balance ideas, and long-term tasks.
Source
Changelog.gg summarizes and formats this update. How we read updates.
