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- Determinant
Devlog 43: Occlusion Culling
Implemented occlusion culling for vegetation. This is behind the scenes stuff that the player will never see, which is the entire purpose of it. A lot of the vegetation was being rendered even though they may be obscure…
Announcement4 changesMapsPerformance - Determinant
Devlog 42: Containers and Crafting
Now you can craft cloth sacks out of plant fiber you harvest from chopping down plants. You now have a crafting bench you can spawn anytime to craft small items. Even comes with nifty drawers to keep stuff in. Sacks and…
Announcement2 changesGameplayPerformance - Determinant
Devlog 41: Cats
I added in cats. They are very naughty and will run and jump everywhere. The jumping detection logic took some time to code. Cats can both jump up and down a reasonable height. However they still may screw up and lose b…
Announcement1 changeBalance - Determinant
Devlog 40: Wolf
I've added in predator AI logic along with a wolf. Wolf will attack the player as well as deer. And they are good climbers too, so don't expect to climb up a slope to escape. Animals have active ragdoll physics and can…
Announcement3 changesGameplayBalance - Determinant
Devlog 39: A Fishy Situation
Added in a lot of new fishes, both freshwater and saltwater. There are 16 different species so far, Nemo and Dory included! Other coral fish include angelfish, saddlefish, yellow and sailfin tangs, all commonly kept as…
Announcement2 changesGameplay - Determinant
Devlog 38: HDR Support
Above video best viewed on a HDR screen (1000 nits). Or on iPhone 12 and above. Added native HDR support. It was not just a matter of simply enabling HDR, because the colours, lighting and exposure all need to be retune…
Announcement1 changeUI/audio - Determinant
Devlog 37: Meat butchering and grilling
I added meat butchery that allows for different cuts of meat. Now you can cook your favourite tenderloin, sirloin, ribeye, short ribs, brisket or round steaks. It's more realistic rather than just dropping one measly pi…
Announcement2 changesGameplayUI/audio - Determinant
Devlog 36: Storms, heavy rain and weather
Custom wind, rain and weather system with sparkling water droplets shader. Finally all that work writing a custom vegetation shader is paying off. This has allowed adding water droplets on leaves, complete with sparkly…
Announcement3 changesPerformanceGameplay






