HomeGamesUpdatesPricingMethodology
Steam News6 May 20179y ago

DESYNC Patch #6 LIVE NOW [MAJOR UPDATE]

Hello, DESYNC Patch #6 is live now, and it's a big one. BLOOD AND VIOLENCE has finally been added back in.

Full notes

Full DESYNC update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, DESYNC Patch #6 is live now, and it's a big one. BLOOD AND VIOLENCE has finally been added back in. This missed release as it had some performance issues that took some effort to resolve but it's here now and looks awesome. Lots of tweaks and fixes and general polish has gone into this patch. The Wavescythe Weapon in particular should now be a staple in your loadouts as it can execute some nice new Attack Sequences and has had it's damage and usefulness increased. The Quick Restart option should help score hunters get on the leaderboards quicker, too. A few Aberration alterations have come along also. Meridian Aberration should actually be enjoyable now, for instance. Another major win was saving some performance and memory across the board, so hopefully the game runs better and has a lot less microstuttering! -------------------------------------------------- DESYNC Patch #6 (Ver 1.337 -- 5/5/17) -------------------------------------------------- - New Overkill Blood System and Effects - New Main Menu screens based on last Zone played - New Quick Restart option in Pause menu - New sprite animation when setting Desync Imbue - New AS (Divider, Stimulator, Sculptor) - Added Preferred Styles to User Data - Added Directional Arrow pointing to end Portal - Added Effects for Pause/Codex screens - Added more reactivity to Pulsar Sidearm - Major Memory optimizations in all levels - Wavescythe Weapon redux - Meridian Aberration alterations - User stats display during the end Credits - Ypisilform difficulty increased, breaks platforms more often, harder to Stagger - Ypisilform ranged attack tracks User better - Fixed Zentore quick kill issue - Fixed Ypisilform quick kill issue - Fixed some Volume issues - Fixed issues with Rockets and hitting multiple enemies - Deliverance AS changed to Damage Type not Kill Type - Shocker AS set to Advanced - Osmosis AS triggers when killing enemies correctly - Freeze and Virus cores now affect Zone Defenders correctly -------------------------------------------------- Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely. We've got a small discord going here for anyone that's interested: https://discord.gg/wjcaKkp glhf, FOREGONE

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedHello, DESYNC Patch #6 is live now, and it's a big one. BLOOD AND VIOLENCE has finally been added back in. This missed release as it had some performance issues that took some effort to resolve but it's here now and looks awesome. Lots of tweaks and fixes and general polish has gone into this patch. The Wavescythe Weapon in particular should now be a staple in your loadouts as it can execute some nice new Attack Sequences and has had it's damage and usefulness increased. The Quick Restart option should help score hunters get on the leaderboards quicker, too. A few Aberration alterations have come along also. Meridian Aberration should actually be enjoyable now, for instance. Another major win was saving some performance and memory across the board, so hopefully the game runs better and has a lot less microstuttering! -------------------------------------------------- DESYNC Patch #6 (Ver 1.337 -- 5/5/17) -------------------------------------------------- - New Overkill Blood System and Effects - New Main Menu screens based on last Zone played - New Quick Restart option in Pause menu - New sprite animation when setting Desync Imbue - New AS (Divider, Stimulator, Sculptor) - Added Preferred Styles to User Data - Added Directional Arrow pointing to end Portal - Added Effects for Pause/Codex screens - Added more reactivity to Pulsar Sidearm - Major Memory optimizations in all levels - Wavescythe Weapon redux - Meridian Aberration alterations - User stats display during the end Credits - Ypisilform difficulty increased, breaks platforms more often, harder to Stagger - Ypisilform ranged attack tracks User better - Fixed Zentore quick kill issue - Fixed Ypisilform quick kill issue - Fixed some Volume issues - Fixed issues with Rockets and hitting multiple enemies - Deliverance AS changed to Damage Type not Kill Type - Shocker AS set to Advanced - Osmosis AS triggers when killing enemies correctly - Freeze and Virus cores now affect Zone Defenders correctly -------------------------------------------------- Big thanks to everyone that's posted bugs and feedback here as it's helped us out immensely. We've got a small discord going here for anyone that's interested: https://discord.gg/wjcaKkp glhf, FOREGONE

Source

Steam News / 6 May 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.