Full notes
Full Destructo update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
ADDED
Explosion burn marks on the ground.
ADDED
The enemy helicopter can now be turned off in God mode in advanced settings.
ADDED/CHANGED
Loading screen tips.
CHANGED
Rhino's .50 cal overheat rate reduced by 50%.
CHANGED
Panther's .50 cal overheat rate reduced by 50%.
CHANGED
Turret's shooting sound.
CHANGED
Turret's low ammo alarm sound volume decreased.
CHANGED
Bullet speed increased by 1.5x (turret bullet by 2x).
CHANGED
Turret's state is now MANUAL or AUTO to better represent wheter it can be controlled or not.
CHANGED
Turret's monitor now shows an image from where it has been placed.
CHANGED
Turret fire can now cut down small trees.
FIXED
Rhino's engine noise not responding to throttle after returning from .50 cal.
FIXED
Rhino's .50 cal sound lag.
FIXED
Panther's .50 cal sound lag.
FIXED
Interactable objects were highlighted even when player was not nearby.
FIXED
Missile and grenade strike icons on HUD were active simultaneously if collected in same game run.
FIXED
Missing enemy helicopter icon on turret and vehicle HUDs.
FIXED
Light of the burning cars occasionally stayed on after the fire went off.
Source
Changelog.gg summarizes and formats this update. How we read updates.
