Full notes
Full Destructive Physics - Destruction Simulator update
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What changed
- Performance
- Fixes
OPTIMIZATION
Physics • Debris performance significantly increased (+ 30-200%) • Walls performance slightly increased (+ 10-40%)
Fire system • When you turn off fire particles, they no longer load the GPU • Burnt parts change material to non-animated to reduce GPU usage
Object freezing system • The debris will automatically turn off its physicality under certain conditions to reduce CPU load, and turn it on if necessary • If Combine debris is enabled, they will be merged into 1 model with disabled physics to reduce the rendering-load on the CPU
New stuff
Timer and dynamic explosives editor Hmmm but it doesn't do anything... Could this be for the next update? • Now, by pressing Alt, the explosion radius of all charges will be displayed. • If you were aiming at the explosive when pressing Alt, a small editor will open where you can change the radius of the explosion and set a timer. • Pressing T starts the stopwatch and everything explodes in accordance with the set delay.
Other changes • Ladder added to editor • Fixed minor bugs
Source
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