HomeGamesUpdatesPricingMethodology
Steam News20 June 20242y ago

Discover the Steam page of my new game!

Hello everyone! I'm happy to announce today that my new project Comet Force now has a Steam page! If you enjoyed Destroy The Monoliths, I'm confident that this new game will appeal to you as well!

In this update1

Full notes

Full Destroy The Monoliths update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

0 fixes3 additions4 changes0 removals
  • Gameplay
  • Store
  • Balance
addedI'm happy to announce today that my new project Comet Force now has a Steam page ! If you enjoyed Destroy The Monoliths, I'm confident that this new game will appeal to you as well! It shares the same action roguelike vibes!
changedhttps://store.steampowered.com/app/2954690/Comet_Force
changedHow will Comet Force be different from Destroy The Monoliths?Comet Force is solely about surviving and keeping the main character alive. There is no spawn portal to attack, and no base to defend.
changedHow will Comet Force be different from Destroy The Monoliths?The gameplay is separated in two distinct phases: 1/ Use your resources to build your camp and get upgrades, and 2/ fight the next enemy wave. There is no timer or continuous spawning, you are responsible for triggering the next wave when you feel ready or have no more resources to spend. This gives more time to think, and creates a more balance mix of 1/ strategy and 2/ fast-paced action.
changedHow will Comet Force be different from Destroy The Monoliths?You can build structures in predetermined spots. Buildings are indestructible, and most of them can be built only once per camp. I have not implemented it yet, but my goal is to make buildings upgradable too.
addedHow will Comet Force be different from Destroy The Monoliths?You have your whole troop of units following around and fighting alongside you. Beside fighting by yourself, they are your main way of dealing with enemies. I plan to add turrets, but they will play more of an assist role.

Destroy The Monoliths changes

addedI'm happy to announce today that my new project Comet Force now has a Steam page ! If you enjoyed Destroy The Monoliths, I'm confident that this new game will appeal to you as well! It shares the same action roguelike vibes!
changedhttps://store.steampowered.com/app/2954690/Comet_Force
changedComet Force is solely about surviving and keeping the main character alive. There is no spawn portal to attack, and no base to defend.
changedThe gameplay is separated in two distinct phases: 1/ Use your resources to build your camp and get upgrades, and 2/ fight the next enemy wave. There is no timer or continuous spawning, you are responsible for triggering the next wave when you feel ready or have no more resources to spend. This gives more time to think, and creates a more balance mix of 1/ strategy and 2/ fast-paced action.
changedYou can build structures in predetermined spots. Buildings are indestructible, and most of them can be built only once per camp. I have not implemented it yet, but my goal is to make buildings upgradable too.

I'm happy to announce today that my new project Comet Force now has a Steam page! If you enjoyed Destroy The Monoliths, I'm confident that this new game will appeal to you as well! It shares the same action roguelike vibes!

This project still has a long way to go before being ready. But I'm planning to release a Playtest on Steam soon to get your feedback and refine the core mechanics with your suggestions. Until then, I would appreciate if you could wishlist the game! It would help me immensely to build a good visibility momentum right off the bat.

https://store.steampowered.com/app/2954690/Comet_Force

How will Comet Force be different from Destroy The Monoliths?

Comet Force and Destroy The Monoliths share a few ideas, but they also head towards different directions regarding some core mechanics. Let's review the main differences:

  • Comet Force is solely about surviving and keeping the main character alive. There is no spawn portal to attack, and no base to defend.

  • The gameplay is separated in two distinct phases: 1/ Use your resources to build your camp and get upgrades, and 2/ fight the next enemy wave. There is no timer or continuous spawning, you are responsible for triggering the next wave when you feel ready or have no more resources to spend. This gives more time to think, and creates a more balance mix of 1/ strategy and 2/ fast-paced action.

  • You can build structures in predetermined spots. Buildings are indestructible, and most of them can be built only once per camp. I have not implemented it yet, but my goal is to make buildings upgradable too.

  • There is no mining. Resources are collected directly as loots upon destroying enemies.

  • You have your whole troop of units following around and fighting alongside you. Beside fighting by yourself, they are your main way of dealing with enemies. I plan to add turrets, but they will play more of an assist role.

I hope you will find these mechanics interesting along with the other core ideas of Comet Force. I will share more information about the game in future devlogs. So don't forget to wishlist and follow the game to not miss any news and get notified of the upcoming Playtest when it launches! Until then, please feel free to post questions in the comments or in the Comet Force community forums. I am very excited about this new project, and I'd be happy to talk about it with you!

Thanks for reading, and see you soon!

-Radiant Sloth

Source

Steam News / 20 June 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.